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tested, and impressive. I like your shader

Thanks for playing! 

I'm actually not using any special shaders here. The game is natively running in 256x224 to get the pixelation and I enabled Godot's integer upscaling to make the window bigger. I did use a couple standard material shaders with a solid color to tint the Kenney assets though.

wow.. I though that was a shader.. thanks for share the information.