Thanks :-) yes I had to rush so the balance is off (it can also get too easy if at some point you get enough gold), I had some ideas to make RNG a bit less crucial (like giving an approximate location of where the object is going to spawn before you accept or deny it), but had not time :( anyway I might continue developing this one, I think it has potential. If you liked it you might like this game I made for a previous jam.