I absolutely love the concept of this game and the presentation, and it's my favourite game of the jam so far based on that alone! As for the gameplay, it's definitely fun, but the balancing is way off. Most monsters give less gold than it costs to reject them, makes it feel like a punishment rather than a risk, and the random spawn locations makes it all very swingy - sometimes it's a clean shot to the key and chest, other times you get boxed in at spawn by a troll and a wizard.
Gripes aside, I still really enjoyed my time playing this and want to see more games that take this idea and run with it.