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(+1)

I absolutely love the concept of this game and the presentation, and it's my favourite game of the jam so far based on that alone! As for the gameplay, it's definitely fun, but the balancing is way off. Most monsters give less gold than it costs to reject them, makes it feel like a punishment rather than a risk, and the random spawn locations makes it all very swingy - sometimes it's a clean shot to the key and chest, other times you get boxed in at spawn by a troll and a wizard.

Gripes aside, I still really enjoyed my time playing this and want to see more games that take this idea and run with it.

Thanks :-) yes I had to rush so the balance is off (it can also get too easy if at some point you get enough gold), I had some ideas to make RNG a bit less crucial (like giving an approximate location of where the object is going to spawn before you accept or deny it), but had not time :( anyway I might continue developing this one, I think it has potential. If you liked it you might like this game I made for a previous jam.