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Fun: At first I was going to say the game felt a little simple but was still fun, but then you added the console which added more to the gameplay. Then I was going to say that players could make the levels boring for themselves by moving super slow, but then you added the oxygen mechanic. So now that I don't have any notes here I'll just say for a game jam it's probably better to have fewer levels before you introduce mechanics because a lot of times people will play only the first few levels and rate based on that and for me it felt like the levels were getting a little old before you added the console. The other thing I will say is that the character rotate made the movement a little hard to know which buttons to press to go in  but I don't really know how you'd fix that, maybe have the keys next to the player showing what buttons go in each direction? Anyways I had a great time with this on!

Presentation: This pixel art in this game was super impressive. I'm not much of an artist myself but I do have a few pieces of advice. One thing that I noticed was that the art felt a little flat and a bit more shading could've helped. I also have used a vignette around the screen to help and make the game look a little nicer. The main thing I felt this game was missing was some background music but the atmospheric noises do help with that a little. Loved the starry background particles as well.

Creativity: Not a crazy idea but an interesting take on the theme and the ways you were able to expand on it worked well! Good job here. 

Overall: Wow this game was really great! I kept getting surprised at how much you guys were able to add in and how polished it all felt. Keep it up.

What an amazing review, thank you, and such excellent advice. The advice about fewer levels is a really good idea, had a lot of fun making levels but your right that in a jam space people might not have enough time to get to the cooler stuff. Cheers!