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mukining

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A member registered Mar 27, 2025 · View creator page →

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cheers, thank you!

I'm glad you enjoyed it and the difficulty curve was noticeable!

I'm glad you enjoyed the hotdogs! They were a very late addition but I think a very necessary one since I think a lot of people like em. Thank you!

thank you so much for the high praise! We had a lot of ideas and my brothers really good at programming so we were able to get them in quick. Cheers!

you're welcome, I'm glad you enjoyed playing it!

Cheers, if we ever update the game we'll make sure we don't miscount.

thank you very much!

Cheers! I loved playing a lot of flash games so this is a big complement, thank you.

Amazing! We may do more levels in the future but are unsure as of now. Thank you!

thank you very much! On future, we'll try to add options to change the music and sfx so you'll be able to turn off things like the constant breathing.

A really good game, such variety and really unique mechanics. I loved just playing around with the move combinations to find out what they did. Also, the dialogue was great too. All the characters had a very distinctive voice to them. I think if you kept expanding this game, it would be cool if for your own moves you'd have to do the same kind of timing based clicks to do more damage or gain more health. It did however seem somewhat arbitrary what moves I picked at some points, maybe a type based thing could be interesting? I did like how there were cool little interactions or alterations on move effectiveness based on who you picked it against.

A great game, I got 93 reincarnations (I'm not very good at these kinds of games). I also love the twist ending on how it restarts and a new joe will come to defeat the old joe. Levelling up after dying in one boss fight made the game feel like a mini rouge-like and I like that. I think it could have been cool to have the 'aura' you farm be exponential the more you get so as you do better on a life you'd get more, especially when your so weak and are intended to die. Also the projectile deflection was very difficult for me to do (was it only 1 frame?). But it might have just been a skill issue. Anyway super cool game, neat idea, I liked it.

A brilliant game, reminds me very much of the original castlevania and the orginal legend of zelda which I love very much. The mechanics, sound effects and graphics reminded me very much of that era. It played like and looked like a real early game from the mid 80s. Very nicely done. I'm unsure if this is a bug but when holding out your shield you don't fall. I say I'm unsure because I like it that way, it made the appearing and disappearing platforms easier in an interesting way. Felt like I discovered something about the character, or I just missed the dialogue for it in one section. Very nicely done a great game, good job, especially for your first jam.

I love this game to bits, it is extremely fun. I especially loved being able to slide around a lot, ducking under things is gotta be a highlight. Having the player need to master a level in laps so that the goal becomes time based is actually genius, a lot of games would have made you just die but making the level repeat is so cool it's insane, what a genius idea. Favorite level gotta be level 5, where I just slid the whole time until I realised I needed to jump up high cause the start button was so high, super cool. However, I did find the wall jumping very finnicky, and tough to execute. There seems to be something where I need to press the button in the direction of the wall? I think it would be easier to control and cooler if instead you just press space when near it and it moves you automatically. It was tough to get through that second level because it took me so long to understand the wall jumping. Great game, great stuff, amazing design.

The pixel art for the skelebones and all the items are great. I also really like the look of the map when you moving around in the boat, it's simple but I like it that way. Makes me want to explore it by getting closer or moving around if that makes sense. I was a bit confused at first because I thought that the fishing mechanic was meant to be on the ship, and I'd have to sail to other parts of the island or to deeper waters to get different fish. Fun game nonetheless, I cheated that creepy deity by selling him many boots haha.  Sound designs great as well, super clear. 

A very entertaining game. The sound design quality and the graphics were top notch. I especially liked how the character moved, seemed like a fun combination of vector animation and pixel art that I thought was cool. The animation for the demon spawning was great as well, excellent stuff. My only notes are maybe giving some kind of information that swinging the axe is J when next to the trees. Also, having the game restart after the cutscene, so I didn't have to watch it again to get back into playing.

very strange indeed. Was the green E icon even appearing at all? I dunno how far you got but the rooms begin to move the location of the console so you have to move the astronaut next to the console to interact with it.

Thanks for playing, glad you liked it, and Oh no! That sucks, never had issues with anyone else not being able to press E in a room. Where you able to restart the room with the a R key at all?

Thank you very much!

Haha what a cool request, speed run times with and without hotdogs is in the description! The game tells you at the end your time. Good luck, and if you beat it I'll try myself to get it back! https://mukining.itch.io/escape-the-09-faustalus

These grappling mechanics are super unique, very tough to move around but once you get the hand of it its super satisfying to best a level. I also like how the dialogue is like a tutorial but doesn't feel like the game is pushing them onto you, feels very natural with the way you have written it. Love it, good game.

Nice, glad you got all 11! it's definitely tricky to get them all, took me a while to get some of them myself and my brother hasn't even finished all the levels with all the hotdogs, so congrats!

Cheers!

Thank you! We will try to, if there's ever another Jam we'll make sure to participate. 

A really creative game, and tough as well! I like how all the things to hide in are on the left side of the room, whilst all the interactable are on the other side. Creates a real sense of tension and risk / reward for going to scare the kid vs being really safe. Good stuff.

Your games great, loved it lots. Super challenging, I'll need to come back when I'm better at it. 
Here's me and my brothers game: https://mukining.itch.io/escape-the-09-faustalus

Super cool looking and super tough. I never seen or played such a unique control scheme in connection to the mouse. I'll have to come back now and then to see how much better I can get cause right now I'm not good enough to wiggle all the way up. Nice stuff for your first Jam!

A fun and challenging game! I gave it my best, but after 10 attempts on the slime boss I was not able to beat them in the end. The graphics are cool, having the idle droop slime on the ground from there hands is fun and really sells the protagonist as made of slime. My only wish is that the dash controls was binded to something like shift, down arrow was a little unintuitive.  Or maybe you could use arrow keys for the game and use Z and X for the controls of dash and punch.

The animation and art is is great and the whole game mechanics are really interesting. Reminds me a lot of Deltarune with the action choosing system vs the dodging enemy attacks, but it's a cool twist to make it more about timing than movement. The music is cool as well, fits the vibe of the game a lot. Overall I liked it a lot!

Genuinely an actually terrifying game. I usually don't get scared horror games but something about this one was just really scary to me. Just when I couldn't see the gorilla and knew it was out there but didn't know where - scary stuff. I liked it a lot. I was going to say some kind of sound effect when the gorilla sees you could be good but I don't know. Not knowing if the gorilla has spotted you is still scary. I think some kind of additional mechanic like stamina could have been interesting. That way the gorilla could be faster than you when your walking but you could out pace it when your running.

Wow such high praise! I'm very happy you enjoyed it! We put a lot of work in to ensure that the game felt right, and there was a balance between feeling like your in space and having control. I'm glad you enjoyed it.

Ah I see! Just played the game again, and its really fun to explore and hope for a planet to appear. Turning around and slowing down  for a safe landing is a cool mechanic. It's a little hard to know if the way I'm going really has any planets. Keeping the 'visibility' for the planets low to keep the mystery of if there's really a planet out there is cool and a good feature, but maybe something like a map with a small view with the planets appearing like dots on the map could have better indicated where I was in space and any close by planets in the vicinity. Also, possibly something which tells me how far I am from my starting position so I have some perspective on how far I've travelled. Cool stuff, look forward to what you do in the future!

The graphics are really cool, a very unique art style. There's so much variety in the assets and sprites. Plus it's really crunchy to look at if that makes sense? Its got a good sense of contrast and lighting. Very clear what's the ground vs an interactable item. Atmospheres really good too. Awesome stuff!

Genuinely  really fun to blast people with the zap gun, felt really satisfying. I wish there was an option to just be able to spam the zap blaster and get as many people as you could under a minute or something. Graphics were really cool and once I got a hold of the controls it was fun to move around and look for ted. Cool stuff!

This games a lot of fun, dialogue got a chuckle out of me and I liked how the epic music came in when your going fast. I only wish that hitting the acceleration was more touchy, like it added way too much force over a longer period of time so it was harder to judge whether the amount of force you put on would send the car over the limit.

A really fun game, getting that parry in felt really awesome. The enemy had a wide variety of moves, never felt like they were just doing the same thing every time. Really felt like a 2D dark souls. Great stuff.

I really like how when you get hit by the cars in the middle of the road, you just keep getting hit over and over and over until you reach the other side. Feels like the movement of that one game with the deer that when you walk just flips 90 degrees. I wasn't able to figure out how your meant to feed people, I got to brining the burger over and putting it on a plate but wasn't able to give it to any of my guests. I pulled them over but no luck, how am I meant to feed my friends?

I really enjoy the art for this game, its definitely a  unique look and you don't see many games now days with the top down style. I liked the concept, but I think having the future controls you'd get at the top left made me think for a second the game wasn't working because I didn't understand I couldn't use certain controls yet. Also, some kind of feedback when you hit an enemy / when they take damage like a red flash or knockback could have more clearly communicated how I was meant to kill the first enemy or if my attack was working.

A very cute game. Reminds me very much of Stardew valley. I think having a F to interact over the water pot at the start could have prevented you from needing to put it in the description. After I got it though, it was nice to just walk around and tend to my stuff.

I really love the look of this game, and it's super creative to get upgrades from planets by landing on them correctly. But I found it difficult to understand it at some points. I couldn't figure out how to land on a planet without taking damage. How does one do that?