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I really enjoy the art for this game, its definitely a  unique look and you don't see many games now days with the top down style. I liked the concept, but I think having the future controls you'd get at the top left made me think for a second the game wasn't working because I didn't understand I couldn't use certain controls yet. Also, some kind of feedback when you hit an enemy / when they take damage like a red flash or knockback could have more clearly communicated how I was meant to kill the first enemy or if my attack was working.

I ran out of time exactly when I was working on the "Knock back" system so I couldn't add it to the game