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(+3)

I was really taken aback at how charming this game is. It's not yet another scene hunter: The characters have actual meat to them, and the world, while a very trope-y fantasy one, is actually written in a way that I WANT to learn about it's history, people, and geography.

I think I only have 3, generalized peeves about the writing and certain gameplay.

1. It feels like the demi-humans were written in a way that naturally precluded them from ever being  part of the main cast. I don't know if this was intended because Dagotto didn't want to have anthros front and center, or just the way their lore developed, but it is kinda disappointing to realize they basically won't be featured as long-term guests in anyway at all. It would've been nice if at least a few of them had been written to be either beast, or Demi-human, depending on the player's choice.

2. The whole Iskeai premise felt like it was both unnecessary and underutilized.

The fake backstory Rei and the player play by is, IMO, much more interesting a premise than the player simply being from Earth. A nobody from an isolated village being picked as a "chosen one", not to slay a great evil, but to directly interact and help people feels like something fresh. And the player's Earth life is not used for anything beyond the player occasionally recognizing a race from IRL fiction, or reference IRL geography. It feels like something more interesting would've been the player actually working at/or owning a hotel, because then he would have something to riff off of. I get some people find the "guy is an expert at X and then does X in the Isekai world" cringe sometimes, but I think it's one of the better uses of the genre.

3. Stat System

The Stat system feels like absolute pointless busy work for the sake of busy work and to waste the player's time. It should've naturally fit into interacting with the characters, rather than simply being a "do you want to actually talk to people? Well, have fun clicking a button 20-25 times before you have all the stats needed for that, buddy."

I have a few minor gripes with the room building, but otherwise that's about it. I'd love to hear from Dagotto on point 1 and 2, since I feel kind of weird complaining about those, and I'd love to be challenged on them, but I expected he's quite busy with the Steam release. Very fun experience, regardless, and I wish him well.

(+4)

I'm glad to hear you enjoyed the game!
For your peeves:

1. There are going to be demi-human girls added to the main cast. I have at least 2 completely new ones planned for the future. Iris and Chloe (the lizard girl and the mantis girl) are also demi-humans, and will be both getting a full story in future updates.

2. The isekai thing. I can understand it feeling a bit superfluous. Personally, I have gone back and forth on its inclusion in the game. (I considered making the MC actually from a very rural, human only village, and maybe Rei could be a spirit that's attached to the inn). I'm mostly using it as a literary device at the moment; to give a reason why the MC has no knowledge of this new world, and needs explanations/makes mistakes a modern human might. I will be getting more into the "main story" in the future, regarding the Goddess, Rei, and the future of the game world.

3. Yea...the stats. I guess it could be considered unnecessary. I tried my best to make it as non-grindy as possible. From my experience (though it may be skewed a bit as the one who actually made the game) just doing odd jobs on time slots where you have nothing to do, and when trying to make money, will generally get the player past most stat checks in girls' storylines. I was kind of going for trying to make the player feel like they are actually interacting with the world, not just cruising through disconnected stories. In the future, I hope to add various art and art variations to each workplace, to reward players a bit more for grinding stats and money.

I hope that explains my reasoning a bit, and thanks again for checking out the game ^^

(+2)

Oh hey, thanks for responding! The thing about stat systems is they're kinda synonymous with VNs. I DID forget about the money aspect, which I actually really did appreciate (did the amount earned through jobs increase with higher skill? That part has left my head) For what it's worth, It wasn't like I was fuming while doing it, I just kinda wished there were a few events/dialogue opportunities that could pop up while doing them. I am glad you didn't go for mini-games, because I find that most of the VN with those outstay their welcome real fast (and it's even worse when they aren't properly balanced, so they either become extremely hard as you progress, or become so easy to the point they might as well not exist.)

I left out the actual Room setup portion in my feedback, but I feel like this *might* need some kind of secondary tutorial, as IIRC the whole set bonus system was completely absent from the first one, and it seems like that's the primary way to make the "best" rooms.