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Man, I'm here struggling with my unreleased webcomic because it doesn't look professional enough to me, and you draw art for your game and apparently it's also your favorite part of the process, despite it looking like "programmer art".

Huge respect from me on this. I should really approach art from a different mindset and drop my perfectionism because it apparently blocks me and denies any will to progress. This jam destroyed my art block and I have to thank the host for that. Let's see what I can do.

I'll definitely play your game if you finish it, XCVG. It's eye opening to see someone not being afraid to draw, no matter their skill level.

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It's hard, in a way. With art, but also with games in general. I still struggle with a kind of lack of confidence imposter syndrome complex when it comes to publishing and showing my games. I look around and see some incredibly professional, incredibly polished efforts that are other people's first games. I've been doing this for years and often feel that what I make doesn't measure up. But when I show my games I usually get a pretty positive response, especially in person. One's "crappy" game might be more interesting and compelling than they think. That being still I have had some critical and even downright rude responses. I know it's part of the process but it can still be really demoralizing and I tend to take it as a personal failing.

I'd like to say "just do it" but that really is something that's not so easy. If I have helped in some way than that's great, I really love to see what other people come out with even if they don't think all that much of it.