Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits)

What little I was able to play was intriguing. Half the time, it doesn't start, it's just opens a blank white screen. 

Unfortunately, once I'm in, the game crashes every time I try to open the Tutorial from the menu screen. 

And there's no option to save or load the game, despite the tutorial saying there is.  If you could make a new auto-save point after you wake up in the house, that would be great. I'm getting frustrated running from the dead in the ash island, as that's the last save point I have.

Hello!

Thank you very much for your comment — I appreciate you taking the time to share your experience. Let me address your points one by one:

First, regarding the white screen issue: I’ve encountered this myself while testing the build on one of my computers. You might try launching the game in windowed mode instead of fullscreen — that has helped in some cases. Also, please check if your antivirus might be interfering with the game; it can sometimes flag certain internal files even though I can assure you the game contains no malicious code.

Another possibility is that the build might have been downloaded from an unofficial source. Some players who downloaded the game from pirate sites have reported similar crashes. Just in case — could you please send me a screenshot of the crash when opening the tutorial? That would really help me pinpoint the issue.

 

As for saving and loading: the option becomes available once the main character leaves the house of Luke and Madeline. In the main menu, try scrolling with the mouse wheel — there is an additional row of options that might not be visible at first glance.

I'll definitely look into adding a new auto-save point after waking up in the house, as I understand how frustrating it can be to repeat the Ash Island segment.

If you continue to have issues, feel free to reach out to me directly via my Discord server — I’ll do my best to help you resolve everything!

Thanks again for playing!

(2 edits) (+1)

My pleasure, I'm looking forward to this game. You had me hooked with the opening.

I downloaded it from this page, so I'm hoping this is the official source.

As for the white screen, it happens when I launch in either windowed or fullscreen. It's about a 50/50 chance each time I launch if it's a white screen.

And for the Save/Load buttons, I never noticed the scroll bar on the side.  Maybe a line in the Menu Screen Tutorial page that you can scroll to see all the menu buttons? Or make the scroll bar bigger/more noticeable.

I also noticed in windowed mode it doesn't resize the screen to fit the window. It just cuts off whatever's not in the window, making window mode unusable. Turn 'Stretch Screen' on in the options fixes that.

Of course, I can't recreate the Tutorial crash now that I want it to happen.

Now that I've got the save/load issue sorted, I was finally able to give this game a proper try. And I must say, I am very unhappy I found this game so early in development. Now I have to wait for this masterpiece to be finished before I can lose a weekend or three to it.  

(1 edit)

Thank you so much for the thoughtful feedback — I’m really glad to hear the opening managed to hook you! It means a lot to me that you're looking forward to the game.

Good to know you downloaded it from this page — yes, this is the official source, so no worries there.

About the scroll bar in the main menu: you're absolutely right. It's easy to miss, and that's a UI oversight on my part. I’ll definitely work on making the interface more intuitive — either by highlighting the scroll bar, increasing its size, or adding a line in the menu tutorial to explain that more options become visible when scrolling. That’s going on my to-do list for the next update.

And finally, about your comment that you'll lose only a weekend or three to this game… I’m afraid I have to disagree! 😄

The story I’m working on is deep, emotional, and full of mysteries to uncover — and I truly hope it will keep you immersed for much longer than just a few weekends. If I do my job right, it’ll be a journey worth every minute.

Also, if you genuinely enjoyed what you’ve seen so far, I’d really appreciate it if you could leave an honest rating on the game’s page. It helps other players discover the project — and gives me the motivation to keep pushing it forward.💜

Once again, thank you for your kind words and support. Please keep an eye on the project as it grows — and don’t forget that I’ll be regularly involving the community in shaping the direction of development. Your voice matters!