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(2 edits) (+1)

My pleasure, I'm looking forward to this game. You had me hooked with the opening.

I downloaded it from this page, so I'm hoping this is the official source.

As for the white screen, it happens when I launch in either windowed or fullscreen. It's about a 50/50 chance each time I launch if it's a white screen.

And for the Save/Load buttons, I never noticed the scroll bar on the side.  Maybe a line in the Menu Screen Tutorial page that you can scroll to see all the menu buttons? Or make the scroll bar bigger/more noticeable.

I also noticed in windowed mode it doesn't resize the screen to fit the window. It just cuts off whatever's not in the window, making window mode unusable. Turn 'Stretch Screen' on in the options fixes that.

Of course, I can't recreate the Tutorial crash now that I want it to happen.

Now that I've got the save/load issue sorted, I was finally able to give this game a proper try. And I must say, I am very unhappy I found this game so early in development. Now I have to wait for this masterpiece to be finished before I can lose a weekend or three to it.  

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Thank you so much for the thoughtful feedback — I’m really glad to hear the opening managed to hook you! It means a lot to me that you're looking forward to the game.

Good to know you downloaded it from this page — yes, this is the official source, so no worries there.

About the scroll bar in the main menu: you're absolutely right. It's easy to miss, and that's a UI oversight on my part. I’ll definitely work on making the interface more intuitive — either by highlighting the scroll bar, increasing its size, or adding a line in the menu tutorial to explain that more options become visible when scrolling. That’s going on my to-do list for the next update.

And finally, about your comment that you'll lose only a weekend or three to this game… I’m afraid I have to disagree! 😄

The story I’m working on is deep, emotional, and full of mysteries to uncover — and I truly hope it will keep you immersed for much longer than just a few weekends. If I do my job right, it’ll be a journey worth every minute.

Also, if you genuinely enjoyed what you’ve seen so far, I’d really appreciate it if you could leave an honest rating on the game’s page. It helps other players discover the project — and gives me the motivation to keep pushing it forward.💜

Once again, thank you for your kind words and support. Please keep an eye on the project as it grows — and don’t forget that I’ll be regularly involving the community in shaping the direction of development. Your voice matters!