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Sounds good!

Oh hey one thing: if you fuck up the manifest the program only says you encountered errors, not what the errors were. An error log would be helpful to know what the problem is... :')

I figured out how things work, defining animations is pretty easy to understand (some pattern recognition and a lil bit of counting!), on the other hand layer logic is a bit overwhelming. I think I'll figure it out, but a basic layer example would be pretty helpful (suppose I don't need any offsets or anything like that for instance)

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It doesn’t give you an error log if it’s a syntax error, but it does if it’s a semantic error. That’s because I didn’t write the code for syntax error checking myself; it’s handled by ANTLR, the parser generator library that I used. I can probably find a way to address that though.

If you can, please file a bug report describing what’s happening and what you feel should be happening instead, with the ZIP you are attempting to upload as a sprite style attached, and I’ll have a look and debug it myself.

Thanks!

Alright, I made a post, thank you.

Hello! Did you figure out what I was doing wrong in the end? 🤔(it's ok if you didn't have time to look, was just hoping to get it working while I'm off work this week)

I responded on GitHub! Good news – I got it working and attached an updated version. The biggest issue was that your manifest.tds file wasn’t in the root of the ZIP file; it was nested inside a subdirectory.

(+1)

Yep I noticed after you pointed it out, I didn't think to check that... I was just right clicking the folder and zipping it *facepalm* No wonder I didn't get an error message!

Slowly figuring it out now :3 

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Glad to hear it! Feel free to email me if you have any other questions. I’ll do my best to publish the documentation and tutorials ASAP.

I emailed you last night with my progress! :3