Did you develop MR FARMBOY or is it someone else using your asset packs?
Jordan Bunke
Creator of
Recent community posts
Hi! Sorry about the late response.
I made the scripting parser much stricter in the most recent version, so it caught this syntax error that I didn’t notice when I helped Shade port his asset pack to TDSM. I have emailed him the corrected ZIP file and he should upload it in the coming days. I’ll confirm with another reply to this comment once he has!
I remember when this feature was announced in the beginning of January that there would be “no coding or manifest files to worry about”. That struck me as an odd thing to say, because it seems to me that it’s the kind of thing that would only be specified to distinguish your program from a similar one that opted to go that route. What happened to your intention to implement this feature without manifest files?
I doubt that would work because the .dmg is just an installer that should be installing the same .app binary.
Did your Mac prompt you to run the demo through Rosetta initially? I don’t have a Mac – I use a virtual machine to build TDSM for macOS – so I’m not an expert.
I’ll look more into it and see if I can figure out a solution.
Hi!
The Pixel Citizen: Character Pack 1 asset pack that you purchased is a pack of 450 pre-made character sprite sheets, not a TDSM add-on.
THIS (the page you commented on, Pixel Citizen – Sprite Style for Top Down Sprite Maker) is the TDSM sprite style add-on. It will upload to the program as expected without an error message.
Yes, it is!
You can define your own sprite style, full with your own art, animations, layers. You can define literally everything that comprises the sprite style yourself.
Please consult the sprite style development guide and this tutorial video for help getting started. If you want additional help or guidance, feel free to email me at jordanbunkework@gmail.com and I’ll get back to you as soon as I can.
Does it bring up the file dialog at all before it crashes?
If you are able to, please record your screen when you press (+) and the program crashes and send me the video to jordanbunkework@gmail.com.
Also, if you have a GitHub account, you can report a bug and we can move this conversation there. That will be the best place for anyone else who has this issue to find more information. If not, we can correspond here or via email.
Hi, thanks for reaching out.
You can request specific clothing/armour additions in the Addition requests thread.
In terms of editing your own characters with custom clothing, yes, that is possible. You cannot draw new clothing options directly within Top Down Sprite Maker, but you can edit the contents of the sprite style ZIP and modify the sprite style in any way you see fit, including adding clothing assets. I have published a sprite style development guide and made a tutorial video to help you do just that.
Please let me know if you have any other questions :)
Hi.
I think I understand the problem. To use the Time Elements sprite style with my program, you have to use the Time Elements download file that ends with _tdsm.zip, which I think is only available with the Itch.io version of Time Elements, not Steam.
I think your best course of action is contacting finalbossblues, showing him that you bought Time Elements on Steam, and having him give you a download key for the Itch.io version of his asset pack. That way, you will be able to download the version of Time Elements that you can use with my program.
I hope that clears up the issue. Sorry for the confusion. If you have any other issues with TDSM, feel free to email me at jordanbunkework@gmail.com.
Also, I am in the process of releasing TDSM on Steam. I will post a devlog once I have a release date.
Thank you!
Yes, the full list of approved sprite styles, which have either been made by me or have been confirmed as compatible with the program, can be found here.
I am actively working on adding more content to some of these, adding more sprite styles, and collaborating with pixel artists to support their asset packs as TDSM sprite styles.
Hi, I’m sorry you feel that way.
Yes, the character pack is a separate purchase. You’d basically be paying for the convenience of getting 450 character sprite sheets at once. It’s obviously possible to customize and export all the characters in the asset pack by using the sprite style in TDSM, but the asset pack saves you many hours of customizing and exporting.
The character pack is meant for people that want a large pool of potential NPCs to choose from to populate their projects. They may not even be interested in TDSM as a program.
Hi, thanks for your question. Sorry for the late response.
Yes, you are missing something. The default sprite style that the program launches with is only a placeholder.
You can buy/download sprite styles online. All of the sprite styles featured in promotional materials on this store page are free downloads. You can find a complete list of available sprite styles here.
Let me know if that answers your question!
I have Google Analytics set up for my tool, Top Down Sprite Maker. When I analyze the data, I see that I receive the second-most traffic from Brazil, right behind the US. However, based on the country codes associated with the IP addresses of every purchase, Brazil comprises a disproportionately low percentage of purchases.
I’ve come up with three reasons for this discrepancy:
1. Developing economy
On average, people in Brazil have less spending power than people in G7 countries like the US, Germany, the UK, Canada, etc. My program costs $10. This is a non-trivial amount of money that could alienate some potential buyers, especially in a country with a relatively weaker economy per capita.
2. Language barrier
Brazilians are less likely to speak/read English compared to people in high-income non-English-speaking countries like Germany. However, considering the accessibility of browser auto-translate features, I don’t see this being a significant issue.
3. Lack of Pix support
Most online transactions in Brazil are done via Pix, which is a payment system that was launched by the Central Bank of Brazil five years ago. Based on my research, it’s very uncommon for people in Brazil to pay for something online using PayPal or Stripe. I suspect that a lack of Pix support is a contributing factor to breaking the sales funnel.
What I’m asking
Here’s what I’d like to know:
- Can anyone living in Brazil provide their insights into these observations?
- Are there any other creators or developers who have made similar observations or have had similar experiences?
- Is it possible and feasible for Itch to support more payment processors such as Pix in the near future?
Cheers
Posters in the ongoing discussion threads [1] [2] about this issue have been consistently ignored by moderators/staff for almost two months as the issue continues to persist though… Some sort of update or explanation or even acknowledgement of the ongoing issue would go a long way to help us plan and manage our expectations.
Hi,
I would recommend either Stipple Effect, which is my own pixel art editor, or Aseprite.
Hi,
Yes, I plan to add them eventually but I have a few higher priority to-do items, including…
- Releasing a sprite style of original art
- Releasing TDSM on Steam
- v1.3.0 update
And yes, purchasing the program gives you access to all future software updates for TDSM. However, please note that purchasing the program does not grant you automatic access to support content like premium sprite styles.
Let me know if you have any other questions!






