The animations are what takes the crown, extremelly fluid and the designs of the monsters are interesting. With more refinement (SFXs and VFXs to receive more feedback) this could be a good strategic auto battling game.
Viewing post in This Is Not A Dungeon jam comments
Thank you! I agree—the animations really carry the presentation. Big credit to Pixel Frog for the base assets, and I commissioned the Kobold and Wizard to match his style.
I’m definitely planning to refine the game further. Adding more feedback with SFX and VFX is high on my list, and I’d love to push the strategy side more in future builds. Really appreciate you playing and sharing your thoughts!