Thanks for the feedback really appreciate it! I had originally intended to have at least three abilities and enemy types, however I couldn't get the final one to work. It was meant to be a skeleton type that could create three spinning bones that rotated around it as an attack. I had wanted players to have the option of an offensive/defensive/other type builds (other being the transform one). However I ran out of time when doing the maths for the bones. I had also wanted to implement the attack and eating animations but ran out of time unfortunately, think they would've added a lot.