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Afador

7
Posts
A member registered Jul 20, 2025

Creator of

Recent community posts

Really fun game to play. Really like the art style and gameplay. Would say my only one minor grievance would be the way you have to drag and drop the punch/kick or bite/other smaller bite/sip. Just a minor thing like having it so one could use numbers for it. But it plays really nice and fun as it is!

Have to say if the enemies stopping was intended then it's a good way out of trying to do work out a nav system. I just know I would spend like 60% of my time just trying to do something like that when I can't.
And yeah about the puzzle game type aesthetic, while it may have been better as a puzzler (potentially who knows how it would have turned out) I don't think it was bad like it was still quite fun. And anyway you probably didn't have time to playlets the best way to work the system to see if play former or puzzler was better.

Nice idea. Felt like one of those swap with your enemy type games. Enjoyed playing through it, however if you could have shot via the mouse rather than space I think it would've been easier and more fun to play as I didn't know where I was shooting. Not sure if that was a design choice to only have eight axis to shoot on our just came about but having some way of knowing where I was shooting from would've been helpful. Also, not sure if I just got unlucky if it was a bug but all of the enemies seemed to just stop moving after their initial shots and once they collided with the wall.

Other than those two things I really liked it. Was fun playing and enjoyed some of the levels which were more puzzle based than free for all.

Neat game. Really loved the menu graphics and UI.

Simple but as everyone else said very addictive, liked the store as well, made for an extra layer of content.

Really cool graphics and art style. Really love the idea of the campfire consuming souls, wouldn't mind playing the full game if you ever completed it.

Thanks for the feedback really appreciate it! I had originally intended to have at least three abilities and enemy types, however I couldn't get the final one to work. It was meant to be a skeleton type that could create three spinning bones that rotated around it as an attack. I had wanted players to have the option of an offensive/defensive/other type builds (other being the transform one). However I ran out of time when doing the maths for the bones. I had also wanted to implement the attack and eating animations but ran out of time unfortunately, think they would've added a lot.