Nice idea. Felt like one of those swap with your enemy type games. Enjoyed playing through it, however if you could have shot via the mouse rather than space I think it would've been easier and more fun to play as I didn't know where I was shooting. Not sure if that was a design choice to only have eight axis to shoot on our just came about but having some way of knowing where I was shooting from would've been helpful. Also, not sure if I just got unlucky if it was a bug but all of the enemies seemed to just stop moving after their initial shots and once they collided with the wall.
Other than those two things I really liked it. Was fun playing and enjoyed some of the levels which were more puzzle based than free for all.
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Glad you liked it, but damn, looking at all the comments I got till now, should have most probably made it a puzzle game of sorts..
And about the enemies stopping. That was intended as I had no idea how to use NavServer2D nodes and didn't want to break the game so they just find a point outside the map and are stuck trying to reach there :/
Have to say if the enemies stopping was intended then it's a good way out of trying to do work out a nav system. I just know I would spend like 60% of my time just trying to do something like that when I can't.
And yeah about the puzzle game type aesthetic, while it may have been better as a puzzler (potentially who knows how it would have turned out) I don't think it was bad like it was still quite fun. And anyway you probably didn't have time to playlets the best way to work the system to see if play former or puzzler was better.