True, will fix it after the ratings (can't update it rn).
Thanks for letting me know :)
Ragebreaker
Creator of
Recent community posts
Hey, it's a pretty fun game! (like a bloody groundhog day for the insects..)
The level structure reminds me of 'That Level Again' from long back for some reason, even though it's not that similar (maybe due to the theme?)
Since you seem to be maintaining a buglist so here's one more (sry for increasing it :))
- The menu and endscreen music do not loop (they seem to be loop friendly though)
Thanks mate! About the rotation, was initially planning to reset the position but thought it would be a good choice (had plans of saving time and a level select screen, but time/scope...) due to being able to enter the finish lines in your desired angle to finish a level faster. Glad you like the sounds effects :) (somehow the kenney-interface-sounds came in clutch, all of them were from the pack)
Glad you liked it, but damn, looking at all the comments I got till now, should have most probably made it a puzzle game of sorts..
And about the enemies stopping. That was intended as I had no idea how to use NavServer2D nodes and didn't want to break the game so they just find a point outside the map and are stuck trying to reach there :/
Glad it was fun :) About the spring though, it currently does nothing (um... just there to have a reason for box to go flying, when pressing the button) All the upgrades just increase the force multiplier by 1, (the number shown in the round end panel) which just makes it go higher (didn't want to scope creep out so had made it as simple as possible to upgrade..)










