Cool concept, did you have some ideas for different abilities you wern;t able to implement in time? I would have liked an attack animation to give me an idea of my attack range.
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Thanks for the feedback really appreciate it! I had originally intended to have at least three abilities and enemy types, however I couldn't get the final one to work. It was meant to be a skeleton type that could create three spinning bones that rotated around it as an attack. I had wanted players to have the option of an offensive/defensive/other type builds (other being the transform one). However I ran out of time when doing the maths for the bones. I had also wanted to implement the attack and eating animations but ran out of time unfortunately, think they would've added a lot.