The game is obviously gorgeous, the music is nice, and the projectile is super punchy and satisfying to use. I think it is a shame that most of the game is waiting instead of shooting that projectile. I think maybe the game could have benefitted from having the platforming elements removed, make the shooter static and built the levels like puzzles. That would make it easier for the player to know how to improve on a bad attempt. When I played I mostly just jumped around and made a random guess as to when and where to shoot. But as mentioned, very gorgeous, and I think it has potential.
Viewing post in Brambletale jam comments
Thank you for your feedback! The initial design was just exactly like that! But eventually we decided it would be nice for the player to move around and maybe enjoy some greenery (or even ricochet the Orb using Bramble herself) (˵˃ ᗜ ˂ ˵). Nonetheless, it's something that were going to have a look at! We're definitely going to keep that in mind! We hope you enjoyed it!