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I thought it was good. When you got a flow it felt like a mini sekiro, which I really enjoyed! However, I have some critique. Some attacks show the red alert really early and some quite late. This makes it feel very odd because sometimes you click and it almost feels like you're waiting for the attack, and other times it feels like it comes instantly. It would be nice if the alert came equally many frames before the attack for all attacks, and the only difference between slow and fast attacks is the wind up. I also didn't finnish it, as it felt a bit long for me. I would have suggested for this jam to either introduce a new mechanic stop a bit earlier. For context, i beat 3 or 4 enemies with chain attacks. I gave these critiques because I really enjoyed the game, and could very well see a full release. Super well done, I really enjoyed it!

Those critiques are very valid! I'm glad you enjoyed the game, but I do agree I could've made the attack indicators more uniform across all enemies. I was also worried I didn't add enough enemies as I didn't want it to end too soon, so hearing it may feel too long is very good to know. Thank you!