I agree, some accessibility options for colours would be very good to add. As well as some general juice to make everything feel that much better! "best game in the jam" ;-; <3 im gonna cry
FayneLuna
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beat all the levels! It was very unique and quite fun (though i wish there was a sfx or vfx for the boost button) I also managed to get the pendulum swinging in a perfect circle and it only got faster and faster which was really funny (also the final level boost button saying Bib Loost was really funny, don't know if it was intentional or not but enjoyed it)
I love the bold yellow and black look to the game. The levels were fun to play through and i was only slightly confused on the 4th level (the last jump up didnt work for a bit but eventually did) and suddenly having the level transition be down was a bit jarring (i thought i was just gonna die by jumping into the pit but saw no where else to go, so maybe an arrow to show its the intended path?). The only other thing was the level transitions happened without warning, so maybe having a goal or having the player walk off the side of the screen before transitioning would help. But overall was fun! ^-^ (i love the small mans design too, simple but cute)
What program are you using? if its aseprite then they have an "export to spritesheet" option that makes things easy (and if you add tags to your animations by highlighting the animation and right clicking and selecting "add tag" you can choose to seperate them into layers with each layer being its own tag/animation)


