Very cute concept and a nice base for a hectic co-op game. I think standalone it struggles with longer play, as there's no end and the gameplay itself slowly turns tedious. However, that's mostly an issue with lacking variety, which isn't exactly surprising for a jam game. Reminded me of Overcooked!
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Thank you for playing! Yeah originally I planned for some more variety, but cut some of it due to it not really fitting the spirit of "only use Kenney/Kay assets" since I felt that dynamically generated CSGs for cables didnt really count, as well as just running out of time. I might revisit it and polish it up and add to it, cause co-op for something like this would be great and while the scalable systems I made hurt me time wise, post-jam they'll let me add more stuff lol. Thanks again!