Thank you for playing! Yeah originally I planned for some more variety, but cut some of it due to it not really fitting the spirit of "only use Kenney/Kay assets" since I felt that dynamically generated CSGs for cables didnt really count, as well as just running out of time. I might revisit it and polish it up and add to it, cause co-op for something like this would be great and while the scalable systems I made hurt me time wise, post-jam they'll let me add more stuff lol. Thanks again!