This looks like you are using webgpu not webgl2 for the project.
SDK V2 requests were denied by Ashley.
I guess that makes sense. Construct is a 2d engine after all. Still a shame though.
[SW-Preview] Up to date
plugin.js:8 opts
{runtime: C3.Runtime, isSingleGlobal: false, isWorld: true, isRotatable: false, hasEffects: true, …}
plugin.js:171 [3DObject] allow gpu skinning
plugin.js:188 [3DObject] shader mikal_frag_light-8 not found
The powerPreference option is currently ignored when calling requestAdapter() on Windows. See https://crbug.com/369219127
local.html:1 The powerPreference option is currently ignored when calling requestAdapter() on Windows. See https://crbug.com/369219127
runtime.js:1 [C3 runtime] Hosted in worker, rendering with WebGPU [nvidia/lovelace]
instance.js:1 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'bindBuffer')
at Object3DInstance.Tick (instance.js:1:5086)
at Array._tickFunc (sdkInstanceBase.js:1:3226)
at C3.Event.Handler._FireNonCancellable (handler.js:1:2241)
at C3.Event.Dispatcher.dispatchEvent (dispatcher.js:1:970)
at C3.Runtime.Step_AfterPreTick (runtime.js:1:40202)
at C3.Runtime.Tick (runtime.js:1:38223)
at C3.Runtime.Start (runtime.js:1:19364)
at async C3.Runtime.Init (runtime.js:1:12312)
at async InitRuntime (workermain.js:1:3322)
Tick @ instance.js:1
_tickFunc @ sdkInstanceBase.js:1
_FireNonCancellable @ handler.js:1
dispatchEvent @ dispatcher.js:1
Step_AfterPreTick @ runtime.js:1
Tick @ runtime.js:1
Start @ runtime.js:1
await in Start
Init @ runtime.js:1
await in Init
self.C3_InitRuntime @ runtime.js:1
InitRuntime @ workermain.js:1
await in InitRuntime
HandleInitRuntimeMessage @ workermain.js:1
[C3 preview] Browser opened wrong size popup: wanted 854 x 972, got 854 x 971; resizing to compensate
plugin.js:8 opts Object
plugin.js:171 [3DObject] allow gpu skinning
The powerPreference option is currently ignored when calling requestAdapter() on Windows. See https://crbug.com/369219127Understand this warning
local.html:1 The powerPreference option is currently ignored when calling requestAdapter() on Windows. See https://crbug.com/369219127Understand this warning
workermain.js:1 Uncaught (in promise) GPUPipelineError: The fragment input at location 0 doesn't have a corresponding vertex output.
at ValidateInterStageMatching (..\..\third_party\dawn\src\dawn\native\RenderPipeline.cpp:790)
at ValidateInterStageMatching (..\..\third_party\dawn\src\dawn\native\RenderPipeline.cpp:790)