Got yah.
Another request. Would it be possible to set an animation to a spacific frame with an action?
Andys Hat
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The proper term I was thinkning of is animation "blendtrees". My thinking is the "play animation" action could have a bone ID field. When the animation is played you can choose what bone(and that bones children) the animation is played on. You could for example apply a walk animation to the legs, and a punch animation on the torso/arms
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