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Andys Hat
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A member registered Aug 07, 2020 · View creator page →
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fix (collisions) fix collision filter group ACEs comments · Replied to kindeyegames in fix (collisions) fix collision filter group ACEs comments
fix (collisions) fix collision filter group ACEs comments · Posted in fix (collisions) fix collision filter group ACEs comments
Drop Shadow, Glitch and Gameboy Effects for Construct 2 & 3 comments · Posted in Drop Shadow, Glitch and Gameboy Effects for Construct 2 & 3 comments
The proper term I was thinkning of is animation "blendtrees". My thinking is the "play animation" action could have a bone ID field. When the animation is played you can choose what bone(and that bones children) the animation is played on. You could for example apply a walk animation to the legs, and a punch animation on the torso/arms
Add support for loading material from a sprite comments · Posted in Add support for loading material from a sprite comments
Experimental rapier physics engine, versions 2.x.x comments · Posted in Experimental rapier physics engine, versions 2.x.x comments
New Super Mario Bros. - Mario Vs Luigi comments · Replied to roootkit in New Super Mario Bros. - Mario Vs Luigi comments