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I guess that makes sense. Construct is a 2d engine after all. Still a shame though.

[SW-Preview] Up to date

plugin.js:8 opts 

{runtime: C3.Runtime, isSingleGlobal: false, isWorld: true, isRotatable: false, hasEffects: true, …}

plugin.js:171 [3DObject] allow gpu skinning

plugin.js:188 [3DObject] shader mikal_frag_light-8 not found

The powerPreference option is currently ignored when calling requestAdapter() on Windows. See https://crbug.com/369219127

local.html:1 The powerPreference option is currently ignored when calling requestAdapter() on Windows. See https://crbug.com/369219127

runtime.js:1 [C3 runtime] Hosted in worker, rendering with WebGPU [nvidia/lovelace]

instance.js:1 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'bindBuffer')

    at Object3DInstance.Tick (instance.js:1:5086)

    at Array._tickFunc (sdkInstanceBase.js:1:3226)

    at C3.Event.Handler._FireNonCancellable (handler.js:1:2241)

    at C3.Event.Dispatcher.dispatchEvent (dispatcher.js:1:970)

    at C3.Runtime.Step_AfterPreTick (runtime.js:1:40202)

    at C3.Runtime.Tick (runtime.js:1:38223)

    at C3.Runtime.Start (runtime.js:1:19364)

    at async C3.Runtime.Init (runtime.js:1:12312)

    at async InitRuntime (workermain.js:1:3322)

Tick    @    instance.js:1

_tickFunc    @    sdkInstanceBase.js:1

_FireNonCancellable    @    handler.js:1

dispatchEvent    @    dispatcher.js:1

Step_AfterPreTick    @    runtime.js:1

Tick    @    runtime.js:1

Start    @    runtime.js:1

await in Start        

Init    @    runtime.js:1

await in Init        

self.C3_InitRuntime    @    runtime.js:1

InitRuntime    @    workermain.js:1

await in InitRuntime        

HandleInitRuntimeMessage    @    workermain.js:1



in this I notice it wants the frag light shader and GPU skinning on. when I enable those I get this error

[C3 preview] Browser opened wrong size popup: wanted 854 x 972, got 854 x 971; resizing to compensate

plugin.js:8 opts Object

plugin.js:171 [3DObject] allow gpu skinning

The powerPreference option is currently ignored when calling requestAdapter() on Windows. See https://crbug.com/369219127Understand this warning

local.html:1 The powerPreference option is currently ignored when calling requestAdapter() on Windows. See https://crbug.com/369219127Understand this warning

workermain.js:1 Uncaught (in promise) GPUPipelineError: The fragment input at location 0 doesn't have a corresponding vertex output.

    at ValidateInterStageMatching (..\..\third_party\dawn\src\dawn\native\RenderPipeline.cpp:790)

    at ValidateInterStageMatching (..\..\third_party\dawn\src\dawn\native\RenderPipeline.cpp:790)


As i thought - It is webgpu not webgl2, change project settings to not use webgpu.

runtime.js:1 [C3 runtime] Hosted in worker, rendering with WebGPU [nvidia/lovelace]