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(1 edit)

I'd love to hide even more little things in the backgrounds, honestly - it's one of my favorite things to do. But I also have to balance that with how much time it takes. As fun as those details are, they can be surprisingly work-intensive, which adds up and slows down update releases.

As for the girls - you're right. Characters like Airi and Runa are more or less one-off appearances, and there are no current plans for them to return in major ways.
That said, the reason they exist at all is simple: without them, the world would feel empty.

Take Runa, for example. I could have used a generic silhouette character for her, and I actually did for her dad at first. It would've technically worked — but the scene would've had less, well.. character.

In general, you can think of most of the side girls in Crimson High as extras. They help support the main cast and make the world feel alive, but they’re not all meant to have larger stories. In fact, most of them won't be getting any lewd content, either.

The number of girls that actually matter is a lot smaller than it may seem at first glance.

Important to note, though: The distinction of whether a girl matters or not is not at all set in stone. It can (and will/already has before) change over the course of the story. Sometimes a side character surprises even me :P

As for why they're listed in the phone's character sheet: it’s mainly to help players remember who’s who, especially if they’re referenced again later. With a cast this large - and many of them having Japanese names - it can be tough to keep track, especially over the course of several years. Even core characters like Miko and Suzu get mixed up sometimes, so I figured having a reference is better than leaving people wondering "Wait, who was that again?" :)

Edit: Typo

I'm a little surprised that those kind of things are work-intensive, but then I'm not a programmer so don't know how long it takes to put "Kuro was here" on a blackboard, Emica's eyes being different, or posters of Rai Ghoulie. 

Regarding the girls, I understand that, world-building can be a challenge and you want to make sure it's not too sparse. Taking Aya as an example. sure she doesn't have much screen time, and you could probably get rid of her with no real change to the story... but you'd miss out on some truly funny moments!

It does sound strange, doesn't it? But take the "Kuro was here" for example: It's not just opening a text field and then typing it in - that's sadly not really feasible in the program I'm using. Instead, what I have to do is to open up Inkscape, create the text in there, with all the shadowing and whatnot, export it as a .png file, then import that into Koikatsu, put it onto a plane object, find the right dimensions, and finally, play around with the shaders until it seamlessly blends in with everything else. Now, even that isn't a ton of work - especially, if you've done it a few times like I have. But it's still about 3-5 minutes of work for a simple bit of writing in the background. And like I said - those add up.

Exactly, that's my thinking! Yeah, some of them really don't add too much, but it's still nice to have them there - if only to add some flourish. And that's basically what they are. (Unless they turn out to be extremely loveable characters that I elevate to a more significant status within the story :P)