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At the moment, the plugin only supports a static list of NPCs and only their relationship with the player. 

I have not done a stress test so cannot say how optimized this would be with 200 NPCs. Knowing RPG Maker nothing with 200 NPCs would be optimized. 

200 is for the plugin manager in the RMMZ editor, not for runtime. On the other hand, dynamic adjustment can have more possibilities. If the player is not a social maniac, he will only be exposed to 15 of the 200.

You'll be fine with 15 NPCs at runtime.