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Just some suggestions and confusion

First of all, referring to the performance optimization of The Sims, people can only appear in this list if they have met the NPC. On the other hand, this approach avoids spoilers.

For plug-in users, there is no need to constantly configure manually in the rmmz plug-in manager. What's more terrible is that if I really have 200 NPCs, this will be a performance disaster for the plug-in manager.

On the other hand, I also hope to be able to see the relationship data between NPCs.

I noticed your "flexible NPC dialogue", the relationships should be more diverse, and the friendship route and love route should be manually distinguishable.

At the moment, the plugin only supports a static list of NPCs and only their relationship with the player. 

I have not done a stress test so cannot say how optimized this would be with 200 NPCs. Knowing RPG Maker nothing with 200 NPCs would be optimized. 

200 is for the plugin manager in the RMMZ editor, not for runtime. On the other hand, dynamic adjustment can have more possibilities. If the player is not a social maniac, he will only be exposed to 15 of the 200.

You'll be fine with 15 NPCs at runtime.