Thanks a lot for your interest!
I may be able to do something better for you: now you can download a native Mac executable, I never posted it because I don't have a Mac to test it on, but if you want to try please, help yourself!
Cheers.
Happened again :( Here is the backtrace: https://pastebin.com/zPxvLXW2
Thanks, from the logs it seems to be something at the engine level so I may not be able to do much, I can try reporting it to the Godot devs.
Sorry for bothering you, but have you noticed any pattern in the crashes, like always performing a certain action or with a specific combination of locations+enemies?
Unfortunately, I haven't - it has happened both when I entered coves/towers, and when I explored them.
Another issue that happened to me once was that CPU spiked to 100% - it happened specifically in one cove/tower, and reproduced when I left it and came back. That cove had an unusually long corridor, might be worthy of note :)