Thank you so much for taking the time to play and review the game. Your critiques are spot on, I would have loved to implement a couple more mechanics but preferred to focus on completeness, maybe I will expand the game in the future. Cheers!
tndwolf
Creator of
Recent community posts
Thank you once again, I am happy that you enjoyed the game! The invisible enemies were probably Spywares, the masked guys that appear only if the do or receive damage, but if they die immediately I guess they never show up.
I will work on your notes to improve the game, they are very appreciated!
Cheers.
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The “blue” ones cost 16, the others 32 to 64, but the enemies drop more bits (up to 8) as you progress so by the ending you should be able to complete, or close to, one of the skill branches. I am making them selectable in the new version to show the details.
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Maybe I can do the opposite, rebuild the 7DRL version as standalone and update the browser version, github should have everything I need. I will post a reply here, in case you are still interested, when ready in the weekend. It’s still pretty challenging, but more fair, I guess :)
Hi, thanks a lot for playing and taking time to comment!
To your notes:
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The compiler only shows skills you can purchase. I realized too late that it would have been better if you could select it without showing purchase button, I will have a look into it.
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It’s a bug :) the Adware can teleport to you, but they should be doing it only from within your Field of View, instead it seems that they do it nevertheless on the first round, before the FoV is calculated the first time and their visibility is updated, so they may appear transparent: it’s probably a different enemy attacking, from what I can tell.
Since the Jam Reviewers need access to the 7DRL release, I didn’t want to overwrite the current one with a bugfix, as having a second zip to run locally is troublesome for the player (you need a local server, a browser alone won’t do).
If you are interested I can upload an executable with the fixes for Windows, Mac or Linux (though I cannot test the latter two).
Thanks, from the logs it seems to be something at the engine level so I may not be able to do much, I can try reporting it to the Godot devs.
Sorry for bothering you, but have you noticed any pattern in the crashes, like always performing a certain action or with a specific combination of locations+enemies?



