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Thanks, from the logs it seems to be something at the engine level so I may not be able to do much, I can try reporting it to the Godot devs.

Sorry for bothering you, but have you noticed any pattern in the crashes, like always performing a certain action or with a specific combination of locations+enemies?

Unfortunately, I haven't - it has happened both when I entered coves/towers, and when I explored them.

Another issue that happened to me once was that CPU spiked to 100% - it happened specifically in one cove/tower, and reproduced when I left it and came back. That cove had an unusually long corridor, might be worthy of note :)