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(+1)

hi! just wanted to say I'm running a campaign using this later this week, if I remember, hopefully I'll put updates here after the players make progress!

zum Ruhm unserer wunderbaren Nation!

That's awesome! I would love to hear how that all goes! Thank you for downloading and running my game!

You are a real one

(+1)

SESSION ONE NOTES [from 17/7/25]

party consists of
- E.U.L.R-N4-09 "Eve" [nation]
- G.E.I.R-P5-01 "Lilith" [nation] (AND a custom replika :})
-A.D.L.R-C1-03 "Fox" [empire]
-K.L.B.R-C1-04 "BIRD" [empire]
here's those notes


- party "got to know each other" a bit [they mildly tolerate each other]

- the darkness

- they got yelled at over the intercom

- met Defect[L.S.T.R-001] in the Claire's™ bathroom

- fun with plants [:

- shortcut through Ms Flora's "shop" [we might come back to her but yk]

- oh hey it's one of those Itou sisters. oh she's dead, isn't she. [Lilith Itou actually]

- don't try to mind read corpses, Nick [Bird is now rolling at minor disadvantage]

- the ceaseless watcher

overall, it went great, especially for my first time DMing in a long while
[:

Hell yeah. Glad to hear it went well! Hope the next session goes well too!

(+1)

notes from session 2

- bird is bleeding from the mouth

- the corpse is still here, but a bit less talkative

- burning elevator flies past [like half life]

- bartering [but like, on the honour system

- the first actual combat encounter [which was over in less than a round]

derailment due to knowledge that I was under the impression was already known.

- security closet

- first safe room[!] and also an inaugural save!

- Eve found a star unit's armour mask thingy[+1 to armour]

- the ceaseless watcher.

this session was cut short due to reasons, anyway, will update next week with  some sparknotes from the next session!
:3

(+1)

guess what, I'm back! more SparkNotes from session 3

- never let Lilith have chalk ever again [my ears]

- shop unlocked!

- unreal sippage

- a previously dying star unit is so thoroughly done with the party's shit she leaves for parts unknown

- "where'd the party go?" "probably in the hole"

- glimpse of....... her.

- this room does not exist. but you're here!

accidental derailment over *Ball McCartney* 

- confusion about number of doors in the corridoor they're in

- found the butterfly box! can't open it though.

- another safe room, another save

- Eve is now Aware[™] of her player

- Bird is now Aware[™] of her player

- Lilith is now Aware[™] of her player[s]

- fox is now Aware[™]{through different means} of his player [also his player decided to speak to them like Bill Cipher]

- the security camera watches ceaselessly

- we watch ceaselessly

- the ceaseless watcher......... it's in her name.

that's it for episode three! to be frank with you, the sparknotes for this session are a bit simplified, I even left out a puzzle they did, also Ball McCartney took up a lot more space in the party's heads then I thought it would but hey
see you all next week with more intel!

Hell yeah I'm absolutely loving this so far!

(+1)

great news then, I have more notes :]

Notes from session 4

- waking up (to ash and rust)

- simply ignore the existential dread overcoming you

- everyone’s internal clocks are fucked. Severely 

- the office(tm)

- the great revolutionary? Or the great traitor? More at eleven

[we almost derailed at the office tbh]

- too many key cards, so little time

- service corridor 

- pipe room

- makeshift Arar break room featuring: the foreshadowing crt

(And a Deltarune joke)

- made it to the next corridor

Accidentally walked the the door that shows you *the horrors*

- fox got shot

- eve drowned

- Bird crashed some nondescript aircraft 

- Lilith watched her child self and her dad perform an autopsy 

- ceaseless watcher

- they got better dw

Rest in the hallway [end]

same time next week I suppose

zum Ruhm unserer wunderbaren Nation!

為了我們輝煌帝國的長壽

(+1)

we're back with yet another set of sparknotes!!

Notes from session 5

- hanging out in the hallway outside the horrors

- actually trying to talk about any of the horrors[tm] 

- Eve checking on the scar fox got from getting courier 6’d

- in one of many horrid choices Lilith went into “The door that shows you the horrors + gestalt memories” and almost gets vivisected by a version of the gestalt she was built off. 

[She’s the first person here to actually get any persona damage!]

- Lilith has her first true glimpse of the ceaseless watcher, of whom her player warned her (not hyperbole in the slightest)

- Lilith gets a friendly fire citation

- fox is somehow playing fucking ANGRY BIRDS

Empire time

- Fox & bird go into the next room, which is apparently a kitchen.

- turns out those empire lads are quite sneaky 

- first new enemy of the campaign! Corrupted star units catalogued 

- combat lasted about four turns, which is a new record

 - Bird continues their trend of rolling abysmally at inopportune times.

- flare + corrupted star = the entire thing burning to ash apparently. Also there was a repair patch inside the other Star

- fucked up sneaking back to the others, more combat 

- Eve goes into the bathroom, her reflection changes to a gestalt, gets hit with a flashbang by that soldier from Fox’s memories. Got a patch of a flag

- the mirror is broken, showing a frozen over copy of the bathroom 

- that soldier’s still around here. Somewhere 

- showing Fox the flag from the guy that shot him in the head, in fact, was not enjoyable, mostly because it means it was in some way real

- the gang searches the storeroom (featuring the ceaseless watcher’s atomic shadow I guess)

- saying that the pantry is unkempt is putting it charitably. Not that it’s a sea of rot but a lot of stuff is decayed.

- Eve misses a point blank shot.

- Lilith stabs the corrupted Eule and gets a cleaver in her shoulder 

- Bird misses

- Fox puts the Eule down

- Eve stomps its skull in

- Lilith gets that point of persona back after hacking the corpse up

this was the most combat heavy session by far, a welcome surprise zum Ruhm unserer wunderbaren Nation!

Awesome! How are you feeling about the combat system so far? Anything jump out that seems off or could use tweaking?

most  problems I have are only relating to how I personally plan encounters, one thing that's slightly a nitpick is that reloading should probably be classed as a simple action, rather than a complex one, might help streamline things. this was the most combat heavy session yet, but there weren't too many problems. I guess it's more accurate to say "not as many problems as I was expecting"

honestly, I'm tempted to try making some renders of the replikas I've been talking about in these Session logs, but I guess I could give some random notes on each of them if asked, it's whatever.