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Just gave the current build a go.

The fact that each girl has their own unique sprite for each stage of perils is really great and something that is rarely seen in other games. And while the rescue mechanic at first hints for some interesting situations, in terms of balance it can be either a minor nuisance at best, and a chore at worst when the RNG fucks you up on some battles.

In general while the gameplay isn't necessarily bad, it feels just like any other average rpg maker game. But as you mention that this project is just a hobby/passion then in that context its fine.

But maybe for a next project if you choose to use rpg maker again, consider designing a game but without the battle system (or with a limited survival horror combat). Given the fetishes of the game I think if you made some sort of suspense/horror or mystery/adventure game where the gameplay focus is more on exploration and perhaps some puzzle solving as it would end up being fitting much better with the fetish content.

Speaking of the fetishes and thus the art: Holy Shit! Your art is simple yes, but I found it to be very charming and I really liked it!

Specially how you've depicted many different types of bondage, and how you take care in dawning some cute poses of the heroines completely tied up and also the cute feet on the girls too so I'm looking forward to more of that! I loved the overall creativity and I was actually super impressed by the variety in terms of the states in which you depicted the girls with lots of unique sprites and situations, and the game over scenes where very nice as well... so yeah your art is super enjoyable

Thanks for sharing the game. I will keep an eye on this project (and your possible future developments) for sure!

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Hello!

Thank you so much for the lengthy review and comments!  I'm happy that you enjoyed the game enough to write up such a detailed message.

Before this game I had a few small prototype games that were less about combat and more mystery/adventure style that triggered on map events vs sprites in combat.  While I'm not sure what sorts of stuff I'll be up to in the future it would be nice to design a game with a bit different focus like you've mentioned.  

I'm glad you enjoyed the variety in all the different perils.  It is fun to make so much art but at the same time there are so many other fetishes to do still that the potential content seems endless.  It is getting to a point where I am wondering where I should put some sort of stopping point or just keep going given the periodic updates the game has been cycling through.

Thanks again for the support! I hope you have a nice rest of your week. : >