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Mega Blue Ball

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A member registered May 06, 2018 · View creator page →

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Hey, yeah this is the first time hearing about this bug. So I'm assuming that the title screen is ok? In the advanced options in the menu, there is an options for zoom, is it toggled on or off? Does starting a new game works? Please give me more info and I'll try to help you!

Rare and unheard of bug! Could it be maybe your keyboard? Or are you using a gamepad? Which operational system are you using? Please provide some more information on your platform, and I'll try to help you.
Meanwhile, please try out this official Microsoft keyboard tester, to see how many keys does your keyboard support being pressed at the same time, and if it properly detects the keys that you are pressing to jump + dash at the same time:
https://www.microsoft.com/applied-sciences/projects/anti-ghosting-demo

Thanks fro the kind words! Full lust will make Maya corrupt and affect gameplay, but for now it's mostly a placeholder while I work on more priority tasks.

Aye, this is a surprisingly common suggestion through the whole development, but alas, I hadn't originally planned for this feature/mechanic, and it would break the game to support it, so no dice.

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Hi there! Those shop prices are just placeholders; we are in an open beta, under development phase. When I'm closer to finishing the game, those will be re-balanced, and as a matter of fact, those "nuclear bombs" won't even be in the shop. They'll only be acquired through exploration and finding secret chests.
Oh and I like vore, that's why
:^)

Thank you very much for the bug reports! I'll fix them.

Closer to the end of the development, I will do a full balance pass on the game, so the attack/defense values will be changed, as well as HP.
Lust value will also be refined and have more gameplay effects!

1. More scenes and reworking some of the stage's laytous.
2. It won't fit in the design.
3. I will consider it.
Thanks for the kind words!

Hello there!
1. Yes, I will continue to make more games.
2. Yes, feel free to give ideas or suggestions.
3. Yes, I'm working as a solo game developer.
4. You can donate via itch.io here by clicking to download the game again, or via my patreon page (the link is in the main page of MKM).
It pleases me to hear that you've enjoyed the game! Thanks for the compliments, they mean a lot to me!

You can use the "confirm" or "cancel" buttons to advance each dialogue. The spacebar function is best reserved only to interact and initiate events.

Thank you very much for the feedback and kind words! They are much appreciated. I will be fixing that animation bug for the werewolf too.

Thanks for the bug report! I've identified the issue and will be fixing it for the next game version!

Thank you for the feedback!
Interestingly enough, the system that you're describing for the armor, sticky status effect, etc those were similar to ideas that I originally had for this game way back when it was still an idea in my head.

Issue is, when it came time to implement it, I realized that it would indeed be an enormous amount of work to account for all these variables, and the framework that I had already laid down (when it comes to the pixel art animations) would not be able to support such system. Ultimately I had to scrap this idea entirely.

But for my next game (after I finish MKM), I already designed a system such as that I will be able to implement these things, so the erotic animation will be able to support a variety of armor/clothing (and in different states of disrepair), as well as factoring in stickiness and other fun status effects.

If there is no Crashes folder, then are there at least log files in the MKM folder? There should be some "Player.log" that could help us out. You can open these in any text editor to see its contents.

If you'd like you can make a copy of it, open and edit it to redact your windows username or the GPU that you use (the only user identifiable info in this log), then send me this copy so that I can analyse it and find the crash report.

Sometime I jump on an enemy, the Ero jeet in one direction xD

omg that's funny! do you have video capture of this bug? I would like to see it, it would help me to identify the cause of the problem!

Oh no crashing is bad! But you can help me to fix it, go to this path on your system:

C:\USERS\YOURUSERNAME\AppData\LocalLow\Mega Blue Ball\Mystic Knight Maya\Crashes

If you can upload the folder "Crashes" and its contents, inside are text logs of the errors that might caused the crash. I can take a look and try to fix it.

Haha the board mini-game was just a test idea, it won't be in the final game. I will try to hide the essence orbs.

There is a 1-2 seconds cooldown to save again, but I mean, why would you need to spam machine-gunning the save function \_(o.O)_/ lol

In the final version of the game, those belt-upgrades will unlock more slots to equip items. But for now it's testing purposes so all slots are unlocked from the start.

Thanks, glad that you are having fun!

The game is inspired by the classics, meaning you can only save at specific points. Namely, look out for big red monuments in the shape of chess pieces. When Maya is near them, open up the pause menu and you'll be able to save.

You're right, it is visually confusing. I'll change the display order so that the closed gates render on top of the ladder.

There is a gallery now! 

Ty!

In the old demo that was hosted here, there was no gallery. It was only implemented on the closed beta releases of the game, which I hosted on my patreon page. But now, I've updated the demo version here to be up to par, so please give it a try again!

Press T to toggle xray on/off. It might have been off by accident.
That said, 80% of scenes have xray, and 20% don't.

Not for this game, sorry. For my next game in the future, I'll consider a mobile version from the get-go.

Thanks for the bug report! That bug has been fixed and I've updated the download files.

There is only in relation between version 0.7.4 to 0.7.5
But from the years old version that was here: 0.3.3 to 0.7.5 then no. There's pages and pages of new stuff but I didn't compile it all in a single text file, so you'll have fun and explore all the new things on your own!

Which part of the level are you stuck on?

You can enter the high-tech area after you beat the witch in the deep caves.

I'm glad that you've enjoyed it!

Soon!

Thank you for the feedback. Soon enough I'll get to redo that section of the castle, and will adjust the locations of the levers to make it less obtuse.

That could complicate the game logic a bit haha

I'll see what I can do.

I will put something there in the final version of the game! ;-)

Try ALT+ENTER, then use the mouse to resize the window.

For hard-coded and mechanical reasons, boss fights can't be added into the arena, but you can still see their animations in the gallery tough. Also you can freely fight them again in their respective stages. Maya is a shy and inexperienced girl, so she won't be the initiator in this adventure.

Yes, but I'm working on up-to-date version in a closed beta on my patreon. Once the development is completed (this year 2025!) it will be released here, and this page will be updated.

I'll be releasing a new version on patreon... about right now!
=)

Yes actually, for my next game (in the future) one of the planned features is character and clothing customization, which will allow for erotic scenes with the girls being dressed up in costumes, underwear, etc.

Defeat the main bosses of each biome, or in more recent versions, collect all glass globes.

I'm glad that you've enjoyed it! I will polish the gameplay further to make it even more fun!