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Mega Blue Ball

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A member registered May 06, 2018 · View creator page →

Creator of

Recent community posts

Hello. Sorry, but no plans for mobile. Very small chance in the future,  but only after the release of version 1.0

It will become a premium product, so yes paid. It will be 10 dollars for the final version, and also will have frequent discounts here and on steam.

No problems, enjoy!

She might be placed on a side room, and be made sort of like a secret optional boss instead, and her info is missing for good reason actually, which I hope to explain in-game soon.

Thank you very much for the feedback! I will rebalance these items.

Nice! I'm happy that you've enjoyed my little game. And yes, there will be a steam version.

Well, for my previous game, I did in fact ended up releasing a post-launch update that added a ton of new content... so it is possible that I may change my mind in the near future, after I release version 1.0 of MKM. But no guarantees. Cut content does suck, but the honest truth of the game dev industry is that literally every single game in existence (yes, even your favorite classics by nintendo or whatever else) has an amount of content that was cut during the course of development. It's just is what it is.

Yes that's right. Once I reach version 1.0 soon, I will consider this game project done, and move on to the next project. At that point, I will only make small bugfix/QoL patches and releases yes, but no major new content is planned after that.

是的,这款游戏将在不久的将来推出官方中文版本。

(1 edit)

Oh, nice!!

Probably, but as I'm trying to finish the development of the game ASAP, I might have to cut some content out of the way.

I'm a solo dev yes, and I'm alright again, wish you the same.

Indeed it had, but now I'm OK again! Thank you for the concern.

Thank you for the bug report!

Thank you for the detailed feedback!

She can earn 1 trait for every fetish listed in the options menu, plus a handful more. But this will exist only in the full version. Oh and I removed that green chess piece, it was too much of a cheap shot haha!

This game is in its last phase of development, so this page and the demo version will only be updated when I finish the version 1.0

You do need the orbs. Currently, they are available for cheap in the witch's shop, back at the castle. In the final game version, these orbs will be hidden around the island.

Thank you for the bug report! I tried replicating it (starting from a fresh save) but couldn't find the described issue. I need more details:
1) did you get the cutscene that triggers right in front of the gate? DO you have the hill key in the inventory?
2) is the gate collision blocking Maya, or can she run all the way tot he right?
3) Had you unlocked this gate before, or did you just get the key from the Beach Boss and then returned here?
4) When you press the interaction button where the gate should be, do you get a dialogue from Maya about the locked gate?
5) If you can, posting a screenshot of the area would also help a lot!

I'm glad that you've enjoyed it! There is no wiki/discord for the game. I do plan to add some tutorial texts in-game, in the area where the blonde fairy resides. These will explain how the game's mechanics work.

The one making the art would also be me! (solo dev) But yeah, even just outfits would require a ton of work to redraw by hand all of Maya's sprites and frames of animations, and to account for the 2 states of clothing disrepair (fully clothed, half/underwear exposed). 

From the start of the game, progress from area to area: beach -> castle -> forest -> hills -> city. At the end of the city, fight and defeat the boss, then open the golden chest there, it holds the key to the hallways. Return to the castle, unlock the gate, and progress through the hallways. Defeat the boss at the end, and open another golden chest, it contains the key to the dungeon.

Hello! Wow messages like yours make my day! I'm happy that my little game gave you enjoyment! Thank you very much for your support and kind words!

Hi! Permanent effects and/or transformations affecting Maya permanently have been a rather popular demand indeed. But the sad truth is that because I didn't originally plan for such mechanics, implementing them now would be a hack job and be really cumbersome to program, which would break more things, etc. So unfortunately, not happening. But I'm taking notes of all these suggestions, and will strongly consider designing my eventual next game with these in mind.

For legal reasons, I myself can not publicly offer the game's assets, sorry.

They will affect gameplay and change how Maya behaves. More will be added, and their effects fully implemented in upcoming versions.

Less than a year hopefully.

The current version here is the last public/open version, as explained in the main page and other dev logs.

The free version avaliable here is the last public update. For more recent updates, please visit my other pages. You can also wait a little while I finish the development, and then I'll release the completed game here as well.

That is a unfinished area. Return to the top, and you'll be able to explore the other parts of the island.

I'm doing ok! I hope you're doing fine too! 
Well and I feel old as well, but I'm also actually old, so that tracks.
Time is the enemy, but I still got a game to finish.

Well, it is named "Insanity" after all hahaha! I'm joking. But your feedback sounds like a bug or glitch; because otherwise it should be easy and effortless to pass through them. I'll take a look at the code again to see if I can replicate that situation.

Not really. There is a scene where 2 girls share the same dildo tough.

当游戏完成 1.0 版本后,将会推出中文版本。

Hi! Sadly no, the game was not design with that mechanic in mind.

Hallo! No android version, sorry.

Yes same name, and my previous game is here: https://store.steampowered.com/app/943520/Pixie_Panic_Garden/

For some reason, my developer name doesn't appear in the steam search. Try the advanced search too. But game titles do usually appear. Maybe it's because of the adult tag, I dunno, but yeah I'm already there and MKM will be released there too.

I'm glad to hear it! I'm nearing the end of the development, so hopefully it won't be long until the final version. At that time, I will make an annoucement here and on my other pages, to let everyone know so no one misses the full release.

Yes, you can use the debug/cheat keys. Press F9 to instantly get all skills. Then make your way back left to the castle area. Additionally, you may also press F10 to be put in front of the Beach Boss, then defeat him and open the chests to get the crimsom scepter. This item unlocks the ability to teleport around, so then just open the teleport screen and TP to the castle.

Hello! Activate that switch near Maya, and then rush (use dash and slide all the time) to the left, past the aquarium, down the leaf stairs, slide in the long narrow tunnel, dash after that all the way to the right, go up one floor, then to the left to enter that same room from the other side. The switch is timed and the gate to the right closes if you're not fast enough.