Thank you for the feedback!
Interestingly enough, the system that you're describing for the armor, sticky status effect, etc those were similar to ideas that I originally had for this game way back when it was still an idea in my head.
Issue is, when it came time to implement it, I realized that it would indeed be an enormous amount of work to account for all these variables, and the framework that I had already laid down (when it comes to the pixel art animations) would not be able to support such system. Ultimately I had to scrap this idea entirely.
But for my next game (after I finish MKM), I already designed a system such as that I will be able to implement these things, so the erotic animation will be able to support a variety of armor/clothing (and in different states of disrepair), as well as factoring in stickiness and other fun status effects.