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Thank you for the feedback!
Interestingly enough, the system that you're describing for the armor, sticky status effect, etc those were similar to ideas that I originally had for this game way back when it was still an idea in my head.

Issue is, when it came time to implement it, I realized that it would indeed be an enormous amount of work to account for all these variables, and the framework that I had already laid down (when it comes to the pixel art animations) would not be able to support such system. Ultimately I had to scrap this idea entirely.

But for my next game (after I finish MKM), I already designed a system such as that I will be able to implement these things, so the erotic animation will be able to support a variety of armor/clothing (and in different states of disrepair), as well as factoring in stickiness and other fun status effects.

(+1)

Yeah i kind of figured it would be a ton of work, especially with how many animations exist in this game as of now so absolutely no worries. I'm enjoying the game as it is, but I'm glad to hear your experimenting with similar ideas in future works, definitely excited to see what else you make!!