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To build on what you said if I can ...

I just finished the full game and found basically the same things. I kept notes as I was playing and wrote several similar thoughts:

  • It's too easy to get stuck on corners
  • The auto-firing things in the room should have a tell when they're about to fire
  • Sometimes when spawning on a new floor by the time I figure out where I am, I'm hit / dead
  • The powered up spinning move should be triggerable instead of automatic. A few times I'd trigger it, go berserk, then come out of the tornado in spikes and die. Horseshit.
  • Cure & heal spell effects seem backwards to me (I know that's an old Final Fantasy(?) trope but still.) Minor but noted.
  • Option to disable or least turn down the background music (it's fine but gets repetitive after a bit)
  • Mark on the map if there is something of interest like a merchant or spell or something
  • Several of these later floors are just empty
  • Final boss way too easy since you can just buy your way to being badass.

I had a lot of fun with the game, I think it needs some tweaks to be really great. I really like the randomized floors, keeps it fresh. Great work!

Thank you very much for your feedback!

It's Incredibly valuable to get such detailed reports of the issues.

I will work hard to improve or fix the issues for Version 1.1 

Thanks to both of you!

Happy to give feedback! Thanks again for making this game!

I have one more thing I forgot to mention before and that is that sometimes the map generation algorithm can put a staircase in a bridge maze room in the path of the way to the doors, meaning you can have a floor cut short. Also sometimes the map generation algorithm puts the stairs right in front of a vertical door and it can be easy to accidentally walk into it.

Noticed that as well and it can be annoying. Added to the list! Thank you!