This is fun. It'd be nice to see what levels were cleared and be able to replay levels you've already completed.
dbriel
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A member registered Sep 25, 2019
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To build on what you said if I can ...
I just finished the full game and found basically the same things. I kept notes as I was playing and wrote several similar thoughts:
- It's too easy to get stuck on corners
- The auto-firing things in the room should have a tell when they're about to fire
- Sometimes when spawning on a new floor by the time I figure out where I am, I'm hit / dead
- The powered up spinning move should be triggerable instead of automatic. A few times I'd trigger it, go berserk, then come out of the tornado in spikes and die. Horseshit.
- Cure & heal spell effects seem backwards to me (I know that's an old Final Fantasy(?) trope but still.) Minor but noted.
- Option to disable or least turn down the background music (it's fine but gets repetitive after a bit)
- Mark on the map if there is something of interest like a merchant or spell or something
- Several of these later floors are just empty
- Final boss way too easy since you can just buy your way to being badass.
I had a lot of fun with the game, I think it needs some tweaks to be really great. I really like the randomized floors, keeps it fresh. Great work!
Was just playing the full version and the little green goblin guy was walking over the red pillar as I activated and he got stuck on it as it came out of the floor. The audio glitched out and started playing the "hit" sound rapidly. Not sure I explained completely or properly but hope that helps. Not a bug per se, just sort of interesting.
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