I think something is borked in v67. The character just sort of fidgets forward very slowly in Mesen at least. It took me several minutes to finally get to the box on the 4th(?) screen.
dbriel
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To build on what you said if I can ...
I just finished the full game and found basically the same things. I kept notes as I was playing and wrote several similar thoughts:
- It's too easy to get stuck on corners
- The auto-firing things in the room should have a tell when they're about to fire
- Sometimes when spawning on a new floor by the time I figure out where I am, I'm hit / dead
- The powered up spinning move should be triggerable instead of automatic. A few times I'd trigger it, go berserk, then come out of the tornado in spikes and die. Horseshit.
- Cure & heal spell effects seem backwards to me (I know that's an old Final Fantasy(?) trope but still.) Minor but noted.
- Option to disable or least turn down the background music (it's fine but gets repetitive after a bit)
- Mark on the map if there is something of interest like a merchant or spell or something
- Several of these later floors are just empty
- Final boss way too easy since you can just buy your way to being badass.
I had a lot of fun with the game, I think it needs some tweaks to be really great. I really like the randomized floors, keeps it fresh. Great work!
Was just playing the full version and the little green goblin guy was walking over the red pillar as I activated and he got stuck on it as it came out of the floor. The audio glitched out and started playing the "hit" sound rapidly. Not sure I explained completely or properly but hope that helps. Not a bug per se, just sort of interesting.
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