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Happy to give feedback! Thanks again for making this game!

I have one more thing I forgot to mention before and that is that sometimes the map generation algorithm can put a staircase in a bridge maze room in the path of the way to the doors, meaning you can have a floor cut short. Also sometimes the map generation algorithm puts the stairs right in front of a vertical door and it can be easy to accidentally walk into it.

Noticed that as well and it can be annoying. Added to the list! Thank you!