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Libra Bits

109
Posts
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A member registered Oct 27, 2021 · View creator page →

Creator of

Recent community posts

Thank you! Glad you like it!

I want to do at least one limited run on physical releases

Not sure when, I will of course let everyone know!

Noticed that as well and it can be annoying. Added to the list! Thank you!

Wow, that's unlucky. There is a chance for a shop every 4 floors. 

Might add some fixed shops in certain floors

Thank you very much for your feedback!

It's Incredibly valuable to get such detailed reports of the issues.

I will work hard to improve or fix the issues for Version 1.1 

Thanks to both of you!

Thanks for reporting! that's an easy fix!

Working on an updated version!

Hi, I uploaded a free demo of the game which contains the first 20 floors. Full game has 100 floors.

Enjoy! :)

Thank you very much!

I'll check on that blade trap bug. I think I know what you mean.

Yeah, I'll send you one soon.

To which E-Mail should I send it?

Lesson learned! I am backing up my game code since then 😅

Thank you for your feedback!

Yeah, that game definitely needed better music, but since I've no longer got the source code, can't do it anymore. You could maybe hack in some Zelda music but I don't know how 😂

Awesome, glad you like it!

Did you beat it? How was the difficult?

I definitely make a sequel!

No, PC Game. 

There is a NES Snail Hop game, tho

Hello, thank you for this music pack! :-)

I used some tracks in this game: Interra

Thank you very much for playing and your feedback! :)

Thank you very much! :)

Glad you like it!

Thanks a lot for your feedback!

I will definitely consider some changes/ improvements you mentioned.

Glad you like it so far! :)

Thank you very much for your report, I'll look into the issues asap!

Glad you like it so far!

Fixed! Will upload a new version soon. Thank you for reporting!

Awesome!

Keep it up! :)

Thanks for your comment!

So, how is this Project going?

Feel free to take a look at my Sega game:

https://libra-bits.itch.io/super-hard-bouncer-sg

Thank you for reporting. I'll look into that. Glad you enjoy the game!

Hotfix 0.2.1 was just uploaded:

Preventing palette glitch when charging and switching weapons

Hi!

Thank you very much!

In fact, I just uploaded a new version with a whole new level,

saving and loading and charge shot!

Hope you'll enjoy!

Thank you very much! Glad you enjoyed it so far!

Thank you for playing! :)

Yeah I am thinking about those Games as well!

Thank you very much for playing!

Hi,

the issue is now fixed I think.  Just uploaded a new version.

Thanks again for your message!

Thank you for the feedback!

Glad you like it!

The floor shouldn't be cut off, this is most likely an emulator thing. I only tested on Mesen. Might want to raise the floor there so any emulator works.

Thank you! :)

A new NES game is already in developement (See my Twitter/X posts)

Hi there!

Just wanted to let you know that the issues are fixed now in version 0.2.2!

Hope you enjoy!

Thanks to Rua2a for checking!

Everything should work fine now! 

that's a relief... Thank you for the quick test!

It was so stupid of me...

I left my debug map saving on... It was trying to find the absolute path you provided in the error message to save the generated maps...

Great, everything should be working now!

I hope you enjoy! :)

I just uploaded a new version, could you try it again please?

Hope this works now!

Hi!

Thank you very much for the detailed report!

This is very strange since in Rogue Fields, the game should actually not load maps from hard drive like in Tutorial Mode but your error message says so. I will take a look into that and try to fix it asap!

Also I am glad you like the game so far! Thank you!

(1 edit)

Okay so far I have found nothing on my end.

If you play again, try to enter a seed number manually when starting a new game. Each seed from 0000000 - 0000100 was hand tested and should not crash. 

If it crashes, please specify your system specs, so I can look further into this.

Running Shoes do work on my end as well, both with a gamepad and Keyboard (virtual B-Button is mapped to S-Key, later you will be able to customize your input mappings)

Thank you for your help!

Hi, 

That sounds like bugs on my end, I will take a look and let you know when I fixed it. Can you give me the seed numbers for the Rogue Fields Games you've attempted to play? That would be of great help! I'm sorry for the inconvenience!

it's like in the first Super Mario Bros 

Hi!

Thank you so much for the kind comment and the cute fan art! :)

Glad you have enjoyed the game so far!

I'm sorry the tutorial ended too early for you BUT I have good news:

This week a big (and free) content update will go up and it would be great to have you check it out again!

Some new features are:

- around 10 new Animon (first evolutions of the starters as well)

- Lots of new items and attacks

- Global and local Anipedia (Pokédex)

- Added Running Shoes for faster movement

- New Game Mode: Rogue Fields (try to beat 100 procedurally generated maps)

- Achievement medals for different kinds of things (catching mons, beating trainers etc...)

- and some more stuff I just don't remember at the moment


I'll let you know as soon as the game has it's own Discord server, maybe this month when I find some time.

Thank you again and have a good day!

Libra

Thank you very much for your feedback! 

I'm glad you like it so far! :)

A new update will come very soon. I wish I could make it faster but designing, pixeling and coding new Animon takes quite some time..

Should'nt be long until the update though!

Cool little game! 5/5

Keep it up! :)