Thank you for the feedback! I will address those one by one.
- That is sort of intentional, since the character is so much faster than the enemies – if the hitbox was smaller, it would be almost impossible to lose; although it is perhaps a lack of playtesting.
- It allows for better precision, allowing the players to only shoot when they want; this is especially important when it comes to secondary ability, that tends to have a longer cooldown.
- I will look into it – allthough I cannot see them, I know where those might appear.
- I think a tutorial explaining the main mechanics of the game is going to solve that issue – I will be finishing it as soon as I can :)