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jadedrakerider

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A member registered Jun 22, 2019 · View creator page →

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Hi Jay, the only thing I would say is glaringly missing is organization. I am working on cutting them into individuals sheets by category but it is a daunting task because of how prolific this set is (not complaining about that part, still think the set is top notch).

If you message me on Discord @jadedrakerider I can give you what I end up doing as part of categorization.

I see it! Looks good.

Your preview video is private, so I can’t watch (viewing from the Itch app).

This looks fantastic though!

This is a great game and I am so glad I found it. The mood is fantastic, the music is just perfect, and and the guns feel great.

That’s amazing! Thank you!!!

Ah yeah I re added it and it works fine. Great! Thanks! I am going to see about other games now that you added controller support.

Heya! I just got the v0.5 update and I am not able to open DoomRPG but I cannot seem to send you a screenshot inside the app. I can send you logs if you need them.

Hey there Sorceress!

I have come back to see what you have updated and I see this is a vast improvement. Well done! Still some issues to address (of course) but you are making so much progress.

  1. Weapon swing. It looks like you are rotating the weapon to match the character after you instantiate it. As a result the weapon covers much more area when the character is pointed north than in other positions.

  2. Text/Box alignment needs refining.

Just played the demo.

This opening level could use some work but I see this is a game jam submission so you may have addressed the issues.

First, the major issue:

  1. The opening level is too dark. As in, I can barely make out what was going on in some places. If the goal was to make sniping at a distance untenable, the pixelation is already doing that for you. I didn’t even notice the green key.

Now on to the praise,

  1. Major Heretic vibes! It’s charming and I appreciated the fun-over-realism. Automatic crossbows are not a thing. Restringing a bolt every time you fire one would diminish the boomer-shooter energy.

  2. First person platforming is handled well. Pixel perfect jumps are not a good fit and you gave plenty of room to make the jumps I had to make.

  3. Secrets! I saw the armor pickup by virtue of symmetry and light. Not extremely obvious. Not too hard to find. Just right.

All in all, I think I am going to pick this up if I can find out if the lighting is adjusted or a lamp added. The screenshots are not as dark as the demo.

Short but fun! Thanks!

I was navigating a corridor. I was using the circle pad.

Got my first crash! Yayah!

Received during the second playthrough of DOOMRPG.

Oh man, what a throwback with a great concept. This feels like a game from the glorious genre-bending age of the 16-bit era. Bonus points: Linux Compatible with WINE! The story is gloriously nonsensical in the way a fantastical sci-fi/fantasy type of story. The big bad is a space alien wrestler who promises advanced technology. What in Hades? This is great.

A couple of notes for areas of improvement but these are by no means deal breakers. You should definitely try this out.

  • Please add customizable keyboard controls. Shift+E is incredibly awkward for shooting. Caps lock to toggle shooting mode on would be awesome.
  • I really wish I could play this with my RetroBit M30 (Sega Saturn looking, shoulder buttons, no triggers) controller. It is a throwback to those days and it would be a great homage if feasible.
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could you add me to the Android beta?

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Okay so I have been playing this for a day and I think we are missing a clue of some sort. I found the instruction card, zipping all over the map. I am assuming the ending can’t be what I am seeing but there is no time to do anything else.

  • fluid room
  • Steam room
  • key card
  • loop disabler

I have looked at every terminal. I have combed every inch of the map I can think of after walking through the fluid.

Or I may just be thick. I see there is a path south that seems to lead right off the edge, there’s also a path to the east the seems to go nowhere. Both set off my spidey sense but I am not seeing whatever it is I need to see.

SPOILERS:

oh FFS I beat the game. I have been beating the game. That’s the end. haha I am pretty frustrated but I can’t fault you for the project feeling unfinished when you had such a time crunch.

If there was a way of indicating, through story, that ending the cycle by itself was the goal (maybe a short story element about how the cycling is a Sisyphean punishment?).

Castlevania crashes on game selecting any of the opening menu’s items.

No worries! I worked in Software QA for six years. I may barrage you with bug reports.

Works on Linux with WINE. You have to download the MONO packages and I got the ‘application is not responding’ message a ton but just give it some time and it will figure itself out.

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Oh this is freakin’ cool! I remember these from my OG Moto RAZR and even apps from my Blackberry Pearl. Yes I know how old that makes me sound!

I never got to play DOOM RPG because it was never offered on my phones. I finally got to play it!

  • At least on iOS (the beta program is posted), sound does not work yet. Still, help the guy out and run a beta test. You can find games on archive.org by searching ‘jar games’ where some people have preserved a ton of them.
  • iOS: the zoom controls are hidden behind the camera notch making it untappable in vertical orientation.

suggestions:

  • Gamepad support. I have a Retroid Pocket running Android and would love to be able to map the virtual buttons to the controls.

Do you use LLM in your workflow? If so, can you please explain how?

These are utterly charming.

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Hello. Do you use LLM as part of your workflow? If so, can you please describe it?

Also, in the free version, there is something wrong with the proportions. If you zoom in you can see an artifact from scaling larger in the form of aliasing pixels. Reducing these to 32x32 (approximate size of each ‘pixel’) the colors become irregular.

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Thanks! This is great!

  • The art is beautiful.
  • Puzzle exploration is an amazing combination we don’t see enough of.
  • The music just the right kind of ambient

Couple issues:

  • The first enemies seem a bit spongey. There isn’t much in the way of platform challenge to go along with them so far so they feel a bit like busy work.
  • The money collection can be awkward. I had one coin stuck on the steps I had a hard time reaching.

Some things I would like to see:

  • Controller support, if you can manage it some way to use an SNES style controller, if not a 360-style controller
  • A release! Preferably on GOG but people have to see this!
  • MORE

How do I build this locally? I tried opening in the Itch launcher, in a browser window, and using LiveServer. I get this message:

Failed to download file Build/Eld.data.gz. Loading web pages via a file:// URL without a web server is not supported by this browser. Please use a local development web server to host Unity content, or use the Unity Build and Run option.

That is awesome! Congratulations!

The Minifantasy sets are awesome. I am enjoying using them to tinker around. I am putting together a strategy game based with these. Keep up the great work.

p.s. Sci-Fi derelict is the black sheep of the set, but may be my favorite.

Yeah, although I am not sure jesters would fit in – I will need to think about it.

Although I think it would be fun to have an NPC character as a harlequin.

Oh okay. Bummer. Still, keep going!

I hope so. I always prefer to buy from GOG. Plus this would be a good addition to Amazon Luna.

Oh heck yeah!

I would pay for 16x32 and 32x64 8-bit and 16-bit versions of these!

Es bien pero no fantastico ahora. Tu quieras mirar eso applicacion. Pardon my Espanol.

This is good, but not great in it’s current state. It looks good, it needs some polish before it is professional level, but you are well on your way. Please keep working on this!

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I’ve revisited this after a year and I can say that this is still an engaging game with a reasonable learning curve for the demo. It takes so many of the right cues of the second quest. I have a couple notes but after a year you may have addressed them.

First, one thing I really don’t like borrowed from the – other quest mentioned – are arbitrary platforms. There were a couple of places where the background looks like a platform, but is not. It is forgivable, but it detracts from the overall fairness of the game.

Second, candles that are ever so slightly out of reach of the whip while standing. This is something from Castlevania on the MSX and I really didn’t like it there, either.

Third, the forest level has entirely too many elements going on when you head toward the cave. It’s a bit disorienting sometimes and because blue and green are so close together on the color wheel, Simon doesn’t stand out from the background as prominently as would be ideal.

Ex. In the screenshot with the bee hive, you just about absolutely nailed it in the nearground (orange/yellow) which makes Simon’s colors pop because Simon is blue (orange’s complement).

The problem returns in the far-ground (purple, blue). You have the right idea in action. Blue/Violet are the complements of Yellow & Orange. The fore and near ground both pop against the farground, but the farground is not the thing on the screen we are trying to keep track of.

Lastly, this may be just because I’m getting old, Simon’s brightness is a bit too muted. Some literal brightening up would help him pop even against blue/purple.

All this being said, this is still a fantastic game and I am eager for an update and the next demo.

The music & sound are superb. The music is moody and the sound effects give on screen actions a sense of force behind him.

The graphics strike the right balance of chunky like an 8-bit game, but more detailed than was normally found on that generation of consoles.

Your level design and enemy placement is obviously well thought out. In particular the sahagin bridge is brilliant. You have the player and Simon experiencing the same jump scares simultaneously and the player has to harden their nerves and become the courageous hero Simon is to navigate across the bridge. That is just chef kiss.

And don’t forget the Transylvania Adventure of Simon Quest!

So cool! I will look forward to the English translation! I know my way around Spanish a little more. Very cool! Keep it up!

I always thought Simon’s Quest was a tragic waste of potential. As much as I enjoyed running around killing monsters as a kid, it got boring when it felt like wandering around to no discernible point.

I hope somebody uses these to make that a reality. Maybe I will when I get more experience. Thanks for making these available!

Oh my goodness! I used to have fantasies about making my own Final Fantasy 1 sequel! I was obsessed when I was a kid. My parents bought it for me brand new and I used to pour over the manual while playing for hours and hours.

Yayah! I just wiped the smirk off the Master’s face on both enemy paths. Take that.

Thanks! I appreciate your transparency. Seriously.

A refund will not be necessary. Rough concepts are on the level of using boiler plates in code. We have used templates for ages.

–SHUSH YOU’RE GOING TO EXPOSE US TO THE HUMANS.–

I mean, in that case the badges will repel you.

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A few artists have told me their packs have AI generated elements and there was no way to discern it. Maybe they updated it. I will try it out. Thanks!

update: That does not appear to be the case: image.png

image.png

image.png

Maybe I am missing something? I have it set, there are no added by the site.