This is awesome! I would love to be able to drop customized frames/body parts and more actions. Actions would be trickier, but at least a template for these components would be fantastic.
jadedrakerider
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Would love to try this out, but it looks like there is a problem with the build. Here is the message:
Failed to download file Build/SF.data.br. Loading web pages via a file:// URL without a web server is not supported by this browser. Please use a local development web server to host Unity content, or use the Unity Build and Run option.
Where is the Symphonic Metal music pack #1?
These are great. Pounding. Orchestral horns. Like being run down by the Valkyries.
That summer cover – Vivaldi was the original metalhead, you know? I love it when metal covers violin music and vice versa. Summer would make an amazing multi-stage boss fight.
Oh man, I finally got around to booting this up with my XBox controller just in time for the new demo. Holy Hades, this is great. You did so much to give this the feel of a multi-day puzzle RPG. You have the stiff, committed jumping controls that were challenging, but not so much of the pixel-perfect platforming. It’s a fair game, it doesn’t feel like you are trying to pad the runtime.
I don’t know if you did this intentionally or not, but when you are moving up/down on stairs, you have this kind of – illusion of depth. I have seen this called Wobble3D where you take a scene and flicker between two images taken in stereo.
If you did this on purpose, I would love you to take this further.
oh yeah and they work great i am using tiled, not cutting them individually have also used Unity the formatting is not a problem at all its fantastic work the issue only arises when i am trying to parse where one animation ends and the other begins it isnt a huge problem and i still would urge anybody who these interest to purchase these it is the visual equivalent of no punctuation and no capitalization in a paragraph its okay though because those things are in a separate file
Two points Dean, and I apologize ahead of time because this is going to sound meaner than I intend. This needs to be said, though.
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Yes there are, as somebody pointed out they go back as far as 2021 and they have darker tinted characters. Look at the screenshots.
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The color of the skin of these characters is limited only by the basic skills of just about any image manipulation program out there. Everything from Photoshop to the Gimp has tools to help you change the skin tone to whatever color you want. Even MS paint will help you with this.
Representation matters. It really does, but I don’t think that extends to asset packs. It isn’t as though you are forbidden from using them to represent African people. Or any other kind of person. You can make them green and call them amphibian people. Comments like this set back the cause of diversity by making us sound like entitled jackasses.
I am a hobbyist Unity developer looking to learn how to bring a game to the finish line. I have worked on previous jams, but I would like to assist somebody with more experience.
Not many limits in terms of bondage. The weirder the idea the better.
I have a little experience with bit-art, and I usually work in 2D, but willing to work in 3D. I have done a few tutorials in 3D. You can check out my page for examples of bit art work and some programming I have done. I have a library in Unity called “VectorPP” which centers around creating vectors from other vectors.
This is pretty awesome, although not what I expected. This is a rogue-like dungeon crawler. I was hoping for something a bit more fixed camera/puzzle/terrible voice acting oriented.
That being said, you did a GREAT job with what you did. The controls are fairly intuitive, you have nailed the look and atmosphere, if not the mood of the game you are paying homage to. The player is a bit OP, and seems to be able to kill everything that gets in her way, which defangs the horror somewhat, but all of the elements are there, and the game loop is classic and well implemented.
If this is your first effort, this is an excellent way to go. You can definitely work your way up to creating something more ambitious. Keep going!
Oh I forgot to add the license. Yeah, use it. Please give me credit. Don’t use it for AI. All that good stuff. No royalties necessary. I will throw a license on this and the Etruscan script.
Edit: Done. Phoenician Script © 2025 by @jadedrakerider is licensed under CC BY-SA 4.0. Attribution, no AI, blockchain, nft. Post screenshots! I want to see what you create!