I really should make an auto-pagination prefab for this already now that I think about it... Or extend the pagination component so there's a button that easily adds an STM object and automatically adjusts line spacing/size... Adding that to the to-do list for sure!
And yes, there is a "disableAnimatedText" boolean that can be checked, which will disable all animated effects., and a mesh shouldn't update in the way it does for animations without any applied. That's why I'm suggesting splitting it up into lines, that way you can have some effects without needing the entire mesh to rebuild.
A toggle for animations in edit mode is a great idea actually, I can add that to the settings for the next update! The inspector itself has a lot of overhead for large blocks of text too, sometimes performance can increase by inspecting something else. (Will need to look into this again, but I could swear this was something I couldn't work around short of a toggle to hide the text field)


