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(+1)

oh and love the funny little intro lol

(1 edit)

Thanks for the feedback! Glad you liked the intro, put a bit of time on that cuz I thought it was worth it haha.

Just in case you weren't aware or I didn't relay the information properly enough, this game is timer-based, so the characters health is based on a timer with how much time they have left. The timer represents real-life seconds, so the value of the timer goes down for each second. You start off with 60 seconds and gain time if you kill enemies and lose time if you get hurt yourself. You die when you run out of time, which I made to encourage aggressive play and discourage players from taking their sweet time with the game. So thats most likely what happened. If you already knew that already and were dying when you still had time on the clock, I would really love to hear more about your experience and what happened, so I could fix it in a later update. Regardless of what happened though, I think you just unintentionally gave me an idea to experiment with in this game... so thanks for that! Also just thank you for taking the time to play my game!