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Oh, wait you are stuck on the very first screen. Do you see the intro dialogue (left click to page through it) and then click on 'New Game' to start the game.

I also recommend using Chrome, which is the browser I tested on.

I don't seem to see any sort of intro or menu--I see a loading percentage that counts up, after which I'm just dropped into what appears to be a desert island in the middle of space. ^^;

I'm using Firefox, I'm afraid. (Under Ubuntu Linux.) I... think that I have Chromium (not Chrome) installed, but I'm a little hesitant about running games there, as I don't know whether what I presume to be a reduced version of the browser is a safe-enough platform for gaming. ^^;

I understand, it's working on my side, but I have had other reports of errors, so I am looking into it. Thanks for the help and feedback!

Ah! I think I fixed it (I had to remove a shader effect that was not rendering properly on non-Mac Chrome.) I hope it works for you now.

Based on a quick test, it does indeed seem to be working now! :D

I'll hopefully play it properly sometime in the near future, then. ^_^

Thanks for reporting the problem! It helped me figure out the issue. It’s a short little experience for now, I hope to build on it.

Okay, I just played it, so here's feedback on the game itself! ^_^

Overall, I enjoyed my experience with it: the panning was neat and interaction for the most part felt natural.

It would be nice to have a means of scrolling back through previous text-entries: on occasion I accidentally skipped a line of text, and didn't see a way to recover what I'd missed. (Short of re-playing, of course.)

I'm not sure of how I feel about right-clicking to perform actions; left-clicking might feel more natural, I suspect.

If feasible, it might be nice to have a few close-up images of things being examined. For example, when finding the ID-card on the body, it it might be nice to see the card shown on-screen. However, I do realise that this may significantly increase content-creation, and so may not be feasible!

But yes, overall, I liked this! ^_^

Thanks for the great feedback. I very much agree on the right click, that was a programmer convience, I need to do some dev and math work to map mouse to the 360 view location of the icon. Will work some on for future releases.

Yes, also need some VN conviences like log, good point.

Close up images could be added in a new center area, which makes sense. They may just be a few objects.

Regarding the mouse-clicking, I honestly didn't notice that it wasn't using an actual mouse-position.

It does occur to me now that using left-click for "action" would potentially conflict with the dragging of the view; perhaps the distinction between the two could be a combination of time between mouse-down and mouse-up and the distance between the mouse-down position and mouse-up position. Still, there is the potential for that to result in the game misinterpreting the player's intent on occasions, which may be frustrating...

Anyway, I'm glad if my feedback has been of service. ^_^