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Thanks for reporting the problem! It helped me figure out the issue. It’s a short little experience for now, I hope to build on it.

Okay, I just played it, so here's feedback on the game itself! ^_^

Overall, I enjoyed my experience with it: the panning was neat and interaction for the most part felt natural.

It would be nice to have a means of scrolling back through previous text-entries: on occasion I accidentally skipped a line of text, and didn't see a way to recover what I'd missed. (Short of re-playing, of course.)

I'm not sure of how I feel about right-clicking to perform actions; left-clicking might feel more natural, I suspect.

If feasible, it might be nice to have a few close-up images of things being examined. For example, when finding the ID-card on the body, it it might be nice to see the card shown on-screen. However, I do realise that this may significantly increase content-creation, and so may not be feasible!

But yes, overall, I liked this! ^_^

Thanks for the great feedback. I very much agree on the right click, that was a programmer convience, I need to do some dev and math work to map mouse to the 360 view location of the icon. Will work some on for future releases.

Yes, also need some VN conviences like log, good point.

Close up images could be added in a new center area, which makes sense. They may just be a few objects.

Regarding the mouse-clicking, I honestly didn't notice that it wasn't using an actual mouse-position.

It does occur to me now that using left-click for "action" would potentially conflict with the dragging of the view; perhaps the distinction between the two could be a combination of time between mouse-down and mouse-up and the distance between the mouse-down position and mouse-up position. Still, there is the potential for that to result in the game misinterpreting the player's intent on occasions, which may be frustrating...

Anyway, I'm glad if my feedback has been of service. ^_^