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(+2)

The game is fun and I imagine with some extra polish and work could turn into a solid game on steam however the significant ramp up in difficulty from wave 2 to 3 cought me twice and I couldnt really see how I would get past it.

The visuals look really nice although I imagine due to the deadline the enemies didnt get a custom model which might be a starting point for future improvements. Additionally I think possibly minor things such as the tutorial frame could get a bit more polish.

The sound design is really nice and I think currently it includes everything necesarry and a bit beyond.

The concept is nice however considering the theme is about everything being a resource I would have expected the rocks and possibly trees to also be a resource, and possibly the enemies in some way.

For future improvements I would suggest making so the enemies on death drop some sort of healing orb (or anything else to somehow turn them into a resource), to maybe add a warning for when the next wave starts and somehow making the larger amounts of enemies surmountable (possibly be adding a turret in some way made from the rocks and trees).

Thanks a ton for the thoughtful feedback — we really appreciate it!

Yeah, that wave 2 → 3 jump turned out way harsher than we expected 😅 It definitely caught players off guard. And you're right about the enemies — we had plans for unique models but ran out of time, so they ended up as placeholder humanoids. Same with the tutorial frame — very last-minute polish.

Funny enough, we did toy with the idea of making trees and rocks into usable resources, but couldn’t quite fit it into the scope. We love your idea of enemies dropping something useful on death. Turrets and wave warnings also sound like great next steps if we ever revisit the game.

Thanks again for the kind words and cool suggestions!