Thanks a ton for the thoughtful feedback — we really appreciate it!
Yeah, that wave 2 → 3 jump turned out way harsher than we expected 😅 It definitely caught players off guard. And you're right about the enemies — we had plans for unique models but ran out of time, so they ended up as placeholder humanoids. Same with the tutorial frame — very last-minute polish.
Funny enough, we did toy with the idea of making trees and rocks into usable resources, but couldn’t quite fit it into the scope. We love your idea of enemies dropping something useful on death. Turrets and wave warnings also sound like great next steps if we ever revisit the game.
Thanks again for the kind words and cool suggestions!