Im not sure how you made the game (in terms of what engine) but usually the popular engine (UE, Unity, Godot) have linux exports.
SCRIPTERBLOX
Creator of
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Yeah about the computer I litterally just forgot to disable one ui element which then hid the entirety of the buttons including a non typical tutorial. About the sounds: I am horrible at composing and such and didnt have allot of time. The robots do use a different animation when chasing the player however when I implemented the animation change it first starts glitching. About the objects glitching: the issue is that if you enter the garage before the objects then they just dont teleport because I tried implementing a thing so you cant just carry things at to far away. Because I made the game in such a small timeframe I also didnt have enough time to implement may features I had originally envisioned, like for instance being able to deliver the crafted objects yourself, having crafted objects look identical to the materials out of which they are crafted out of and a few more things. If I am going to continue work on the game I am likely gonna just completely remake the game from scratch as in this version I used horrible coding and game development practices so it is litteral torture attempting to add anything.
Im not sure if its me running on linux but on the main menu the text doesnt show (and now the buttons dont react (restarting the game did fix that))
Other than that a unironically enjoyable game although i dont quite get how it fits the theme.
Some sugestions I think could make the game more enjoyable:
1. Limit sprinting (by stamina)
2. Introduce a dash (might cost stamina)
3. Give some form of melee combat as fighting the melee dudes is rather tiering with a spear.
4. Add some form of feedback to know when you are actually able to attack
5. Possibly make the enemies drop stuff like health boosts or stamina regens if you where to make such a mechanic.
Also when the music ends the first time it doesnt start again