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SCRIPTERBLOX

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A member registered 17 days ago · View creator page →

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Im not sure how you made the game (in terms of what engine) but usually the popular engine (UE, Unity, Godot) have linux exports.

Yeah about the computer I litterally just forgot to disable one ui element which then hid the entirety of the buttons including a non typical tutorial. About the sounds: I am horrible at composing and such and didnt have allot of time. The robots do use a different animation when chasing the player however when I implemented the animation change it first starts glitching. About the objects glitching: the issue is that if you enter the garage before the objects then they just dont teleport because I tried implementing a thing so you cant just carry things at to far away. Because I made the game in such a small timeframe I also didnt have enough time to implement may features I had originally envisioned, like for instance being able to deliver the crafted objects yourself, having crafted objects look identical to the materials out of which they are crafted out of and a few more things. If I am going to continue work on the game I am likely gonna just completely remake the game from scratch as in this version I used horrible coding and game development practices so it is litteral torture attempting to add anything.

What I meant about the drones was that when I played I wasnt really compelled to use anything else than the laser because later on I really wasnt sure what its puprose was.

Im not sure if its me running on linux but  on the main menu the text doesnt show (and now the buttons dont react (restarting the game did fix that))

Other than that a unironically enjoyable game although i dont quite get how it fits the theme.

Some sugestions I think could make the game more enjoyable:

1. Limit sprinting (by stamina)

2. Introduce a dash (might cost stamina)

3. Give some form of melee combat as fighting the melee dudes is rather tiering with a spear.

4. Add some form of feedback to know when you are actually able to attack

5. Possibly make the enemies drop stuff like health boosts or stamina regens if you where to make such a mechanic.


Also when the music ends the first time it doesnt start again

Unfortunatley cant play on linux. When running with wine it first just doesnt render anything and then crashes.

A linux export would have been nice cuz it doesnt run with wine soooo. Cant play it. (It only renders the text and nothing else)

Unfortunatley I was not able to figure out how to run it as the index.html file doesnt seem to load a game uppon opening in a browser and the other files also dont seem to do anything. Im not sure if its because I am on linux or if I am just to stupid to run a html5 game locally.

A really nice and satisfiyng concept however I imagine the sound design could be enhanced with a sound on destruction of terrain perhaps. And a reason to use the drones would be nice.

(1 edit)

Ye that was my bad when making the zip file my every lasting condition to rename apropriate things to title case applied to the .exe file however as the Data folder did not have that applied Unity gets confused. (Although I do have something like that in the install instructions)

For your information: on a linux export you need to supply the entire folder containing all files generated by the game engine.

(Luckily wine exhists)

As for the game: I really am not sure what the idea is and how to play (although I dont think mine is better)

Linux export would have been nice.

When you lose you unfortuntley need to completly restart the game.

Interesting concept.

The display bars seem a bit unrelated to how you are actually doing.

I didnt ever find out what the thing is with the meds.

Nice concept of combining bullet hell and fishing but for some reason I now am on some sort of boss that I keep losing to because I cant get upgrades and it never gives me something else so I am kind of soft locked

Very confusing.

Nice concept but you can just mine around the levels

a really neat concept. it could possibly be nice if there was something to hint what object do. you might need to also look at how the cursor and mouse are acting up when playing the web version.

The idea is nice however there are many things that i am clueless on either how to use or what their supposed to be like the black rectangles which i prosume are doors, once i died after having tooken an elevator.

Decent game. I am not sure if its one purpose so you cant see which platforms are actually walkable. potentially more visually appealing platforms could be nice. nice sound design. a reset button would be nice for if you know you screwed up

The game plays nicely however some more direction on what to choose might make sense. additionally I didnt quite grasp how everything is a resource.

I would say that the mechanic behind the slimes was nicely made. The lack of any instructions and goal (or notification there of) was slightly jaaring.