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Thanks for playing and thanks for the input! 

- As with every RPGMaker game, I am repeatedly unsure if damage numbers are intended or completely bugged. Especially the Dietz character seemed nigh useless in combat, even his stronger attack hit for 0, 0, 0 usually. I just put him on Guard as a damage sponge.

Combat system is pretty borked, I am working to make it better. 

- In a similar vein, the healing item is phrased like it would heal the whole party, but it heals just a single person, and for a puny amount.

Some of the healing items heal random amounts... I thought it was funny... There are a bunch of such decisions, things I mainly put in there to see how I would do it within the confines of rpgmaker. 

I understood the healing being random and I like it, it’s just that the item sounds like it heals every party member for a (different) random amount; but it heals only a single party member. Could be funny also if it healed one random party member - to full. Bit of a reverse russian roulette.

Yeah, I like this, will look into it...